Environment Artist

2 Months ago • All levels

Job Summary

Job Description

Rebellion is seeking a passionate and driven Environment Artist to elevate the visuals of an exciting unannounced game. The role involves creating visually stunning environments that push the aesthetic bar and engage the player. Key responsibilities include assisting in space planning with consideration of narrative and visual storytelling, creating environments in collaboration with Level Design, developing functional assets, tracking task progress, communicating with stakeholders, ensuring technical and artistic quality, incorporating feedback, and understanding the project's environments, objectives, atmospheres, story, and style. This role is based in Oxford, offering a creative and relaxed atmosphere.

Job Details

We want you to #JOINTHEREBELLION!  

For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd. 

We are seeking a passionate and driven Environment Artist to help elevate the visuals of an exciting unannounced game - this is your chance to join a studio famous for the Sniper Elite series, and fresh off the success of Atomfall, our biggest game launch to date.

Your role will be to create visually stunning environments that push the aesthetic bar and engage the player. 

You will create high-quality assets in line with technical constraints and artistic direction. As part of the Environment Art team, you will play a key role in ensuring the quality of an exciting new project. 

This role is based at our riverside headquarters in Oxford, offering a creative and relaxed atmosphere where teamwork drives our success. We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.

Responsibilities

  • Assist in planning out the space, with consideration of narrative and visual storytelling, while documenting intentions
  • Create environments in tight collaborations with Level Design
  • Create functional assets which can be shared across the project in respect of the technical and artistic constraints
  • Track and update the progress of day-to-day tasks using the designated tracking tools
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of own work
  • Ensure the technical and artistic quality of the project by collaborating with Technical Artists and Senior Artists and make changes when necessary
  • Implement and incorporate feedback from Leads and Producers into work
  • Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project

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About The Company

Oxford, England, United Kingdom (On-Site)

Oxford, England, United Kingdom (On-Site)

Oxford, England, United Kingdom (Hybrid)

Warwick, England, United Kingdom (Hybrid)

Oxford, England, United Kingdom (Hybrid)

Runcorn, England, United Kingdom (Hybrid)

Runcorn, England, United Kingdom (Hybrid)

Runcorn, England, United Kingdom (Hybrid)

Runcorn, England, United Kingdom (Hybrid)

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