Duration: 12-month contract, with possibility of conversion to full-time
Location: Remote, must be able to work in Canada
We're looking to add a talented mission designer to the development team creating THE LONG DARK. If you have worked as a mission or level designer on highly-regarded open-world games, we'd love to hear from you.
The ideal candidate has at least 3 years of experience designing and scripting missions for open-world games. Experience with Unity and visual scripting systems is required. This role involves taking missions from paper-design to finished implementation, including all scripting for mission logic, integration of cinematics and gameplay animations, playtesting, etc. We particularly value candidates who have familiarity with THE LONG DARK and its WINTERMUTE story campaign, as well an appreciation for what makes them unique and effective.
Your Impact
You will work under the guidance of the Design Lead, in collaboration with designers and artists, to create compelling narrative-driven experiences in one of the world’s leading survival games. Your contribution will help elevate the quality of the final episode of THE LONG DARK’s story mode. You will help ship Episode Five, and support post-launch efforts around the game.
Your Day to Day
Working within the mission team. Collaborating with designers and artists. Taking direction from the Design Lead. Scripting mission logic within Unity using a visual scripting language. Playtesting and reviewing feedback notes to implement changes that improve the player experience. Contributing to discussions about mission logic, and the integration of narrative with gameplay. Writing documentation. Logging and fixing bugs. Heavily working within the Unity engine. Collaborating with others in a remote work setting, using a variety of communication and documentation tools.
Your Responsibilities
Your Skills & Experience
Salary Range:
$85,000 - 90,000 CAD
Hinterland is an equal employer and as a remote-first organization, we hire the best talent globally. To ensure we are equitable and fair, the salary range listed above is provided as a gauge and is indexed specifically to candidates based in Vancouver, British Columbia, Canada, where our studio is headquartered. This range represents multiple skill levels, as we encourage candidates from all backgrounds to apply with us, acknowledging that cultural disparities historically disadvantage non-white and non-male applicants. The range is generated based on research using a combination of publicly and privately available data. We take a holistic approach to compensation and consider factors such as skills, experience, and cost of living, to ensure we pay fairly and equitably within our team. This means we may modify the range based on the candidate’s location. In addition to an annual salary, we have no probationary period, and all employees receive our health & wellness benefits package on their first day.