We are currently seeking an experienced full-time, Material and Texture Artist, to collaborate with our existing team on assets for an upcoming game title. The ideal candidate will be skillful in creating a variety of types of textures, including semi stylized, and have a strong artistic eye. Furthermore, the artist should be comfortable with a technical pipeline involving different tools. Overall, this candidate must be passionate about contributing to the creation of video game experiences beyond simply creating assets. This is a salaried, full-time position reporting to our Plymouth, Michigan studio. This position is open to remote and hybrid applicants.
Primary Responsibilities Include:
- Produce high quality detailed tile-able and unique textures, including substance materials to be used by the rest of the art team.
- Create a variety of semi stylized tile-able terrain textures and decals for multiple types of environmental biomes.
- Create textures using, Substance Painter, and Substance Designer.
- Create consistent, semi - stylized artwork from concept to finalized asset.
- Coordinate with games team and art director to ensure project visual and technical standards.
- Collaborate cross discipline to continually ensure project visuals and technical requirements are met.
Education and/or Experience Desired:
- 3+ Years professional experience making assets for games as displayed in a visual portfolio.
- Proficient with standard industry tools such as: Maya, Z-Brush, Substance Painter, and Substance Designer.
- Strong grasp of material properties, color, form, composition.
- Experience working in a PBR asset creation pipeline.
- Experience working with game engines.
- Well-developed communication, teamwork and collaboration skills.
Bonuses:
- Degree or certification in 3D art, digital art, or related discipline.
- High level experience creating substance materials.
- Experience creating 3D assets, and vfx.
- Experience working with remote team members.
- Experience working on a 1st person PC/Console game.