Principal Animation Technical Artist

12 Hours ago • 7 Years +

Job Summary

Job Description

As the Principal Animation Technical Artist, you will be working alongside the gameplay animation and cinematic teams to enable them to produce high-end content. You will provide technical guidance, help define animation workflows and pipelines, and collaborate with Leads and Directors. Your responsibilities include tool development, technical support, mentoring, recognizing inefficiencies, and developing tools and scripts for software like Motion Builder & Maya. You will also create technical documentation, bridge needs with Code teams, and own the development of new workflows for animation and cinematic pipelines.
Must have:
  • 7+ years of experience in a similar position.
  • Strong knowledge of Motion Builder / Maya.
  • Strong Python scripting skills.
  • Experience in game development with animation pipelines.
Good to have:
  • Experience in various other scripting or programming languages.
  • Knowledge of building human, facial, vehicles and prop rigging.
  • Knowledge of cloth simulation software such as nCloth.
  • Understanding of 3D Math functions - linear algebra & vector maths.
Perks:
  • Unlimited coaching & therapy — with Oliva, to support your mental health
  • Stock Options — everyone owns a piece of our success
  • Pension scheme — up to 5% employer matched contribution to finance those golden years
  • Socials — office & remote events, play sessions and company-wide parties
  • 25 Annual Leave + 8 bank holidays (UK)
  • Private Medical Insurance (UK)
  • Healthcare Cash Plan (UK)
  • Cycle2Work Scheme (UK)
  • Electric Car Charging (UK)

Job Details

Principal Animation Technical Artist

Department: Animation & Cinematics

Employment Type: Permanent - Full Time

Location: Remote

Reporting To: Wini Wang



Description

As our new Principal Animation Technical Artist here at Build A Rocket Boy, you should understand the needs of Gameplay animation and Cinematic teams within game development. We are looking for someone with a genuine interest in creating the tools and pipelines we need to create top quality video games.   

As a Principal Animation Technical Artist, you will be working alongside the gameplay animation and cinematic teams to enable them to produce high-end content. You will be expected to provide technical guidance as well as helping to define animation workflows and pipelines. You will be working along side the Lead Animation Technical Artist and collaborate closely with the Leads and Directors across multiple disciplines to ensure that the technical development for the animation pipelines scales with the teams’ needs. 


Key Responsibilities

  • Tool development and technical support for the animation teams. 
  • Mentor and help other members of the Animation Technical Art team. 
  • Recognize inefficiencies or pipeline issues and present solutions.
  • Develop tools & scripts for third party software like Motion Builder & Maya and develop proprietary tools.
  • Create and maintain of technical documentation and process guidelines when required.
  • Work closely with Lead, Directors and Code teams to bridge needs and requirements.
  • Mentor other members of the team as well as sharing good practices across the team.
  • Own the development of new workflows for the animation and cinematic pipeline and tools. 


Requirements

  •  7+ Years of experience in similar position and at least one triple AAA title shipped.
  • Strong knowledge of Motion Builder / Maya.
  • Strong Python scripting skills.
  • Experience in various other scripting or programming languages is very desirable.
  • Knowledge of building human, facial, vehicles and prop rigging.
  • Knowledge of cloth simulation software such as nCloth.
  • Understanding of 3D Math functions - linear algebra & vector maths.
  • Experience in game development working with animation and cinematic pipelines in real development scenarios. 
  • You must be open to change and to improve upon existing tools, as well as willingness to design custom tools from scratch. 


Benefits

Our Global Benefits & Perks
  • Unlimited coaching & therapy — with Oliva, to support your mental health
  • Stock Options — everyone owns a piece of our success
  • Pension scheme — up to 5% employer matched contribution to finance those golden years
  • Socials office & remote events, play sessions and company-wide parties
  • And even more benefits based on your location!

If you’re based in the UK
  • 25 Annual Leave + 8 bank holidays - we’re flexible with most bank holidays so you can use the time to celebrate what’s important to you
  • Private Medical Insurance - full cover with AXA
  • Healthcare Cash Plan - Level 3 cover with Medicash
  • Cycle2Work Scheme - lease a bike through us and save on tax too!
  • Electric Car Charging - electric car charging at our Port office in Edinburgh, Scotland.

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About The Company

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.

Edinburgh, Scotland, United Kingdom (Remote)

Cologne, North Rhine-Westphalia, Germany (On-Site)

Cologne, North Rhine-Westphalia, Germany (On-Site)

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