As the Principal Animation Technical Artist, you will be working alongside the gameplay animation and cinematic teams to enable them to produce high-end content. You will provide technical guidance, help define animation workflows and pipelines, and collaborate with Leads and Directors. Your responsibilities include tool development, technical support, mentoring, recognizing inefficiencies, and developing tools and scripts for software like Motion Builder & Maya. You will also create technical documentation, bridge needs with Code teams, and own the development of new workflows for animation and cinematic pipelines.