Principal Technical Artist

3 Months ago • 5-10 Years • Technical Art • Undisclosed

About the job

Job Description

T-Minus Zero seeks a Principal Technical Artist to craft immersive action games. You'll lead the technical artistry vision, collaborate with teams, and ensure stunning visuals for our global player communities. Experience with game engines, materials, and optimization is essential.
Must have:
  • Game Engine Expertise
  • Material Creation
  • Technical Art Pipeline
  • Optimization Techniques
Good to have:
  • Unreal Engine
  • Shader Development
  • Performance Analysis
  • Art Direction
Perks:
  • Remote First
  • Collaborative Culture

T-Minus Zero is a new, first-party, remote first studio formed by veteran game developers. Our mission is to build epic, immersive action games where players from around the world play together to form strong vibrant communities around our games. Our studio culture begins with implicit trust in everyone we hire. We are an open, friendly, mature, and highly collaborative environment that expertly balances quality of life with quality of work. We are looking for people who have a passion for making great player experiences. If you are looking for new opportunities check out all our open positions to see if there's a match for you.

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About The Company

T-Minus Zero Entertainment is a AAA first-party development studio that is part of NetEase Games. We are working towards a mission to create epic, immersive worlds where players from around the globe play together to form strong vibrant communities around our games.


Headquartered in Austin, TX but with global reach, T-Minus Zero Entertainment is led by industry veteran Rich Vogel, an experienced studio head who led development on Ultima Online and Star Wars: The Old Republic.

United States (Remote)

United States (Remote)

United States (Remote)

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