Senior Technical Designer

6 Months ago • 5 Years + • Technical Art • Level Design

About the job

Job Description

Senior Technical Designer with 5+ years AAA experience, Anvil engine expertise, game design & scripting skills for Ubisoft.
Must have:
  • AAA Game Design
  • Anvil Engine
  • Game Scripting
  • Technical Design
Good to have:
  • Assassin's Creed
  • Unreal Engine
  • C# Language
  • Leadership Skills
Perks:
  • Inclusive Workplace
  • Community Impact
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Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

  • Act as a technical reference for the team regarding Game and level Design and provide technical support for fast prototyping and integration.
  • Collaborate with Design and Programming teams to implement tools & features in the engine.
  • Proactively identify and define technical solutions for various gameplay and systemic features.
  • Understand, collect, and share best practices, pipelines, and workflows.
  • Document tools and pipeline and ensure that team members have all the necessary tools and information to use them.
  • Design, implement and review game content within the engine.
  • Initiate and participate in knowledge sharing and problem solving with other team members within and/or across projects/disciplines.

Qualifications

  • 5+ years of technical design/direction experience in working on AAA titles.
  • Experience or familiarity with Assassin’s Creed titles or similar is a plus.
  • An aptitude and drive for innovation, collaboration, decision-making, and creative problem-solving.
  • In-depth technical knowledge of game engine, game editor and visual programming (Anvil preferred, Unreal).
  • Understanding of scripting languages is a plus (C# preferred).
  • Excellent knowledge and understanding of the video game development process, including the requirements and constraints of game design, engine, and platform.
  • Leadership and people management experience is a plus.
  • Excellent communication, interpersonal, mentorship and presentation skills.

Additional Information

We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business. We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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