Rigging Artist

2 Months ago • All levels • Animation

Job Summary

Job Description

Rigging Artist responsible for building intuitive character posing interfaces that maintain appeal and design across motion ranges. The role involves creating clean, predictable deformations using hand-sculpted shapes. This includes shepherding the rig-building process from geometry reception (modeling) to delivery of the final rig to the animation team, requiring debugging skills. Close collaboration with character teams (visual development, modeling, simulation, look development, animation, and technical animation) is essential, involving quick iteration and accurate note addressing. Contributions to the codebase for others to build upon, incorporating peer input and building consensus-driven tools, are expected. Solid animation and design principles understanding, anatomy, kinematics, and physical behavior expertise are crucial, especially in facial rigging with a focus on sculpted appealing shapes over a clean, stable deformation base. Python scripting and collaborative work experience are required.
Must have:
  • Solid understanding of animation principles and design
  • Extensive knowledge of anatomy, kinematics, and physical behaviors
  • Expertise in facial rigging with sculpted shapes
  • Python scripting experience
  • Collaborative work experience
Good to have:
  • Modeling, sculpting, and blend shape creation
  • Animation experience
  • Hair or cloth simulation experience
  • Previous leadership experience

Job Details

Job Summary:

Responsibilities:

  • Build an intuitive interface for posing a character that maintains appeal and design throughout its range of motion

  • Author clean deformations with hand sculpted shapes that perform with consistency and predictability

  • Shepard the rig build process, starting with geometry received from modeling all the way through delivering a final rig to animation which requires an ability to debug broken or poorly functioning assets/shots with minimal supervision

  • Work closely with the character teams (comprised of visual development, modeling, simulation, look development, animation, and technical animation), iterating quickly and addressing notes accurately

  • Contribute to our codebase in a way that others can build off of, taking input from peers and building tools around consensus

Requirements:

  • Solid understanding of the principles of animation and design

  • Extensive knowledge of anatomy, kinematics, and physical behaviors

  • Expertise in facial rigging that leans heavily on sculpting appealing shapes on top of a clean and stable deformation base

  • Attention to detail focused on delivering a quality product

  • Solid understanding of Python scripting

  • Experience working in collaborative environments and taking direction

  • Strong problem-solving ability

  • Comfort with Linux environments

  • Previous leadership experience is a plus

  • Experience in modeling, sculpting, and creating blend shapes are a plus

  • Experience in animation is a plus

  • Experience in hair or cloth simulation is a plus

  • Bachelor's degree in art, Illustration, Computer Graphics, Engineering, related field or equivalent experience

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