Senior Audio Software Engineer

10 Months ago • 5 Years + • Sound Design • $112,280 PA - $249,970 PA

Job Summary

Job Description

Senior Audio Software Engineer for AAA game development, 5+ years experience, C++ coding, audio systems, game engines, and Unreal Engine knowledge.
Must have:
  • C++ Coding
  • Audio Systems
  • Game Engines
  • Unreal Engine
Good to have:
  • Sound Design
  • Conversation Systems
  • Custom DSP Code
  • Physics Systems
Perks:
  • Sign-on Payment
  • Relocation Package

Job Details

Responsibilities:

Welcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles.

Why join Lightspeed LA?

For us, it’s not only about the exciting, new AAA open world game we’re developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.

● We encourage the showing of work that’s still in progress.
● We don’t attack or question unfinished work, we celebrate its promise.
● We have a No Blame Culture where we blame the problem, not the person.

This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things.

We create together. We face Challenges Together. We succeed together.

This is an exciting opportunity for an experienced and passionate Senior Audio Software Engineer to join our in-house engineering team and help create world-class audio on a new and exciting open-world AAA game. We are seeking someone who will bring passion to the role, collaborating closely with Audio and other disciplinary teams, to help create sonically rich, high-quality AAA audio. Below is an outline of responsibilities and some of the qualities we look for in the ideal teammate

● Designing and implementing systems and tools for the audio team’s needs (such as sound propagation, environmental audio, dialogue systems, physics systems etc.)
● Supporting sound designers in their use of these systems and tools
● Supporting and extending audio workflows and pipelines
● Writing clear, well-documented, portable, and highly functional code
● Profiling and performance-tuning code to remove bottlenecks
● Testing, debugging, and assuring the functional quality of all the audio within the game
● Participating in the design process, gathering requirements with other engineers and designers
● Creating measurable success while being self-directed and prioritizing your own workload

Requirements:

● Minimum 5 years professional programming experience and/or at least one shipped AAA title

● Bachelor degree in Computer Science or equivalent experience

● Excellent C++ coding skills with experience in code optimization and multi-processor programming

● Comfortable writing and maintaining audio systems at all levels, from the base audio engine to game code, music and dialog management and tool support

● Solid code architecture skills and system design experience

● Commitment to code quality, documentation, and sound testing procedures

● Advanced skills in Vector Math (vector operations, bounding volumes, transform operations) and Physics

● Experience implementing interactive 3D audio in dynamic game-world environments

● Experience with Wwise API

● Knowledge of game engines and the constraints of game consoles

● Ability to work independently and also within a multidisciplinary team where you can communicate ideas with the sound team and other engineers

● Passion for games, enthusiasm, initiative, and a strong work ethic

Desirable Skills & Experience:

● Experience in the Unreal Engine

● Fundamental skills in sound design: creating, editing, mixing of sounds for games

● Experience designing conversation/dialogue systems

● Experience writing custom DSP code

● Experience designing physics systems for audio

● Experience working on environmental audio, sound propagation and 3D audio

● Technical skills and understanding of audio rendering and compression technologies, and codecs

If the above sounds like you, or if you’d like to know more about the role, we’d love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity.


 

Location State(s)

California


 

The base pay range for this position in the state(s) above is $112,280 to $249,970 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.

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About The Company

Tencent is a world-leading internet and technology company that develops innovative products and services to improve the quality of life of people around the world.


Founded in 1998 with its headquarters in Shenzhen, China, Tencent's guiding principle is to use technology for good. Our communication and social services connect more than one billion people around the world, helping them to keep in touch with friends and family, access transportation, pay for daily necessities, and even be entertained.


Tencent also publishes some of the world's most popular video games and other high-quality digital content, enriching interactive entertainment experiences for people around the globe.


Tencent also offers a range of services such as cloud computing, advertising, FinTech, and other enterprise services to support our clients' digital transformation and business growth.


Tencent has been listed on the Stock Exchange of Hong Kong since 2004.

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