Playrix is one of the most successful mobile game development companies in the world. In terms of mobile application revenue, we rank first in Europe and are in the top 3 worldwide. Our games have been installed 2.3 billion times (that's a third of the world's population!) and more than 30 million people around the world play them every day.
We have big plans for the growth and development of our projects, which is why we are looking for the strongest experts to join our development teams.
That said, experience in C++ and/or game development is not at all necessary: we have an excellent adaptation system for a comfortable transition for beginners from Unity and from other industries.
In each project we have the following areas:
Feature: develop events and mini-games from scratch (ranging from various competitions to mini-games like Merge)
Technical: optimization, technical stability support, SDK (reducing loading speed, memory consumption, etc.)
Design and review the architecture of features
Program UI and visual effects
Profile and optimize the game for memory and frame rate
Mentor junior specialists
Conduct code review
Languages: C++, and Lua and Python for single tasks
Graphics: OpenGL ES and Metal
Our own engine, similar to Unity or Unreal, which we are constantly developing ()
Advanced CI/CD, automated testing, code review processes and much more
4+ years of experience in developing commercial projectsin C++ and/or Unity
Experience in developing projects released in production
Architecture design experience
Confident knowledge of modern C++ 14/17 standards, as well as STL
Experience in game development
Experience working with popular game engines (Unity, Unreal, Godot, Cocos2D, Defold, etc.)
Experience developing for mobile platforms (iOS, Android)
Experience working with computer graphics
Tasks that require you to make effective and complex architectural decisions as well as opportunities to apply interesting programming approaches
The opportunity to advance your career and/or move between departments beyond just development (Project Management, marketing, etc.)
An emphasis on developing each specialist's product ideas Time to play the games that you're developing, so you can envision how this or that feature will work for the user
The ability to switch out processes and approaches for more efficient ones without lengthy approvals or bureaucracy
Remote or from one of the company’s offices.
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