Senior Client Software Engineer

4 Months ago • 5 Years + • Full Stack Development

Job Summary

Job Description

Senior Client Software Engineer needed for a position in Cyprus. The role requires 5+ years of Unity development experience and 2+ years building reusable code (frameworks/libraries). Responsibilities include developing universal modules for a client-side framework (asset uploading, Data Binding, ECS, etc.), creating libraries for simplified third-party SDK integration, assisting other teams with integrating solutions and providing long-term support (LTS), and collaborating with technical writers on system documentation. Strong skills in mobile development (Android/iOS), system architecture design, algorithms, data structures, and code reviews are essential. Experience with strongly-typed systems, complex game projects (MMO, 3D shooters), and extensive gaming experience are valuable assets.
Must have:
  • 5+ years Unity experience
  • 2+ years framework/library development
  • Mobile development (Android/iOS)
  • System architecture design skills
  • Strong algorithm & data structure knowledge
  • Code review experience
Good to have:
  • Experience with strongly-typed systems
  • Complex game project experience (MMO, 3D shooters)
  • Extensive gaming experience

Job Details

You are our person if you have:

  • 5 or more years of experience developing on Unity
  • 2 or more years of experience in developing frameworks, libraries, or other reused code
  • experience in developing for mobile platforms (Android, iOS)
  • skills in designing systems with complex architecture
  • great knowledge of algorithms and data structures
  • skills in conducting reviews of other developers' solutions

Will come in handy:

  • good understanding of the concept of strongly typed systems
  • experience in developing complex game projects (ММО, 3D shooters)
  • vast gaming experience

Some points on tasks:

  • developing universal modules for the client part of your own framework (such as the mechanism of asset uploading, Data Binding, ECS, etc.)
  • developing libraries to unify and simplify the process of working with third-party SDK
  • assisting in integrating your own solutions into other teams and providing them with LTS
  • compiling system documentation together with the technical writers team

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