A few years ago, Supercell started two new game development teams in North America. These teams represent a unique & incredible opportunity for the team members: the full creative freedom & independence of creating a new game, without the distractions and uncertainties of establishing and running a new company. A big motivation for pursuing this effort is to create new kinds of games that players haven’t yet seen from Supercell. We want to create unique new gameplay experiences across multiple platforms, not just mobile. In other words: let’s build something new!
One of these teams is looking for an experienced technical designer to take our game’s core gameplay and technical systems to the next level. We are still prototyping and as a core team member, you’re energized by the ambition, creativity, and responsibility it represents. This is a highly collaborative role that would have influence on the game concept, core systems and mechanics design as well. We aren’t looking for a purely paper designer; this role requires hands-on implementation and iteration. This is an opportunity for growth, ownership and doing your best work yet.
Responsibilities
Lead the design and development of deep, robust game systems and mechanics for core gameplay including combat, player movement and interactions
Design and prototype end-to-end experiences with satisfying and novel core mechanics and loops to deliver a rewarding and immersive player experience
Create fluid player interactions with rich feedback and polished game feel
Use visual and written scripting languages to create, iterate, and balance game mechanics and modular systems.
Implement tuning and data changes required for optimization of the player experience, using both qualitative and quantitative data on our player types and motivations
Contribute to the game direction & design choices, with an eye for detail in building the most immersive and captivating player experiences
Requirements
Demonstrated mastery of game development and design, through commercial or indie projects focusing on game systems and progression
Ability to prototype and implement systems using Unreal blueprints or authoring in C/C++
Collaborate closely with other disciplines like game design, art, and sound
Ability to work independently in a high trust environment, while taking initiative and creating novel solutions for moving game development forward in new ways
A high bar for excellence around ambition and quality
Comfort with taking risks. You see failure as a learning process
Approach your teammates and peers with kindness and humility. Offering thoughtful, constructive feedback on both the work and your team.
Ability to work remotely during core hours: 10:00am-4:00pm PST
Ability to travel ~ once a month domestically and ~ twice a year internationally for up to 1 week
As a member of a remote team, you and your team meet monthly IRL to discuss important topics, plan the next scope of work, and make key product decisions. Meetings are held in predetermined locations, requiring some domestic travel.
Nice to Haves
Experience in mobile and PC game development
Experience in tuning the feel of the game
A passion for co-operative/social player experiences
Believe in the practice of rapid prototyping and relentless iteration
What’s in it for you:
The stability, support, and inspiration of being part of one of the best gaming companies in the world, combined with being a core member of a new game team in a new studio. This all adds up to:
Opportunity to have a large impact on the direction and execution of a new game title
Working with some of the most talented and ambitious teammates in the industry
Ability to create without the drag of large studio processes and hierarchies, nor the distractions of starting your own company
The opportunity to make something that earns a spot in the history of important games
Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.
If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.
We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another.
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