Senior Technical Designer, New Game Team

1 Month ago • All levels • $188,000 PA - $281,000 PA

Job Summary

Job Description

As a Senior Technical Designer for the New Game Team, you will be responsible for taking the game's core gameplay and technical systems to the next level. This role involves designing and developing robust game systems and mechanics for core gameplay elements like combat and player movement. You will prototype and implement end-to-end experiences, create player interactions, and use scripting languages for iterative design. This is a highly collaborative role. The role also involves contributing to game direction and design choices. The position offers a unique opportunity to work on a new game within a well-established company, with creative freedom and the chance to make a significant impact.
Must have:
  • Mastery of game development and design in commercial or indie projects.
  • Ability to prototype and implement systems using Unreal blueprints or C/C++.
  • Collaborate with other disciplines like game design, art, and sound.
  • Ability to work independently in a high trust environment.
  • A high bar for excellence around ambition and quality.
Good to have:
  • Experience in mobile and PC game development.
  • Experience in tuning the feel of the game.
  • A passion for co-operative/social player experiences.
  • Believe in the practice of rapid prototyping and relentless iteration
Perks:
  • Opportunity to have a large impact on a new game title.
  • Working with some of the most talented and ambitious teammates.
  • Ability to create without the drag of large studio processes.
  • The opportunity to make something that earns a spot in the history of important games.

Job Details

A few years ago, Supercell started two new game development teams in North America. These teams represent a unique & incredible opportunity for the team members: the full creative freedom & independence of creating a new game, without the distractions and uncertainties of establishing and running a new company. A big motivation for pursuing this effort is to create new kinds of games that players haven’t yet seen from Supercell. We want to create unique new gameplay experiences across multiple platforms, not just mobile. In other words: let’s build something new!

One of these teams is looking for an experienced technical designer to take our game’s core gameplay and technical systems to the next level. We are still prototyping and as a core team member, you’re energized by the ambition, creativity, and responsibility it represents. This is a highly collaborative role that would have influence on the game concept, core systems and mechanics design as well. We aren’t looking for a purely paper designer; this role requires hands-on implementation and iteration. This is an opportunity for growth, ownership and doing your best work yet.

Responsibilities

  • Lead the design and development of deep, robust game systems and mechanics for core gameplay including combat, player movement and interactions

  • Design and prototype end-to-end experiences with satisfying and novel core mechanics and loops to deliver a rewarding and immersive player experience

  • Create fluid player interactions with rich feedback and polished game feel

  • Use visual and written scripting languages to create, iterate, and balance game mechanics and modular systems.

  • Implement tuning and data changes required for optimization of the player experience, using both qualitative and quantitative data on our player types and motivations

  • Contribute to the game direction & design choices, with an eye for detail in building the most immersive and captivating player experiences

Requirements

  • Demonstrated mastery of game development and design, through commercial or indie projects focusing on game systems and progression

  • Ability to prototype and implement systems using Unreal blueprints or authoring in C/C++

  • Collaborate closely with other disciplines like game design, art, and sound

  • Ability to work independently in a high trust environment, while taking initiative and creating novel solutions for moving game development forward in new ways

  • A high bar for excellence around ambition and quality

  • Comfort with taking risks. You see failure as a learning process 

  • Approach your teammates and peers with kindness and humility. Offering thoughtful, constructive feedback on both the work and your team.

  • Ability to work remotely during core hours: 10:00am-4:00pm PST

  • Ability to travel ~ once a month domestically and ~ twice a year internationally for up to 1 week

  • As a member of a remote team, you and your team meet monthly IRL to discuss important topics, plan the next scope of work, and make key product decisions. Meetings are held in predetermined locations, requiring some domestic travel.

    Nice to Haves

  • Experience in mobile and PC game development

  • Experience in tuning the feel of the game

  • A passion for co-operative/social player experiences

  • Believe in the practice of rapid prototyping and relentless iteration

What’s in it for you:

The stability, support, and inspiration of being part of one of the best gaming companies in the world, combined with being a core member of a new game team in a new studio. This all adds up to:

  • Opportunity to have a large impact on the direction and execution of a new game title

  • Working with some of the most talented and ambitious teammates in the industry

  • Ability to create without the drag of large studio processes and hierarchies, nor the distractions of starting your own company

  • The opportunity to make something that earns a spot in the history of important games


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About The Company

We believe games have the power to bring people around the world together and closer to each other. We work to create new, innovative, memorable experiences no one has played before. This is why we try to design games that excite wide and diverse player communities as well as to expand the audience for otherwise smaller “niche” game concepts. If you love to think, talk, play and make games, Supercell is the place for you. We’ve built a company of proactive and independent teams with the freedom to do what they think is best for their players, our games and the company at large.

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