Senior VFX Artist (Real-time)

1 Hour ago • 5 Years + • Technical Art

Job Summary

Job Description

Flying Wild Hog seeks a Senior VFX Artist (Real-time) to contribute to their new, ambitious project for next-gen consoles and PC using Unreal Engine 5. Responsibilities include creating and integrating high-quality real-time VFX, mentoring junior artists, collaborating with other departments, and optimizing effects within Unreal Engine. The ideal candidate will have 5+ years of experience in AAA game development, proficiency in Unreal Engine's Niagara system, and a strong understanding of real-time VFX pipelines. The role demands excellent communication skills, attention to detail, and a collaborative spirit.
Must have:
  • 5+ years VFX experience in AAA games
  • Unreal Engine & Niagara expertise
  • Real-time VFX creation & optimization
  • Mentoring junior artists
  • Collaboration & communication skills
Good to have:
  • Houdini or EmberGen experience
  • Profiling experience
  • Agile methodology knowledge
Perks:
  • Flexible work arrangements
  • Private medical care
  • Sports card
  • Hogs Academy training
  • Mental health support
  • Language lessons
  • Flexible working hours

Job Details

WHO WE ARE

We're not your typical game developers. We're passionate game enthusiasts turned creators, crafting worlds that'll blow your socks off! 

From "Hard Reset" to "Shadow Warrior" and "Evil West," we live for heart-pounding action and immersive experiences. But we're not stopping there!

At Flying Wild Hog, our passion for gaming drives everything we do. We are a team of dedicated people creating immersive experiences for a diverse gaming community, from gamers to gamers. 

YOUR ROLE

Our team is currently working on a brand new and ambitious project for next-gen consoles and PC, created in Unreal Engine 5.

We are looking for a full-time Senior VFX Artist who will help the team, mentor other fellow artists, and be responsible for creating and integrating top-quality real-time VFX for our fast-paced third-person action title.

 

YOUR DAILY TASK

  • Creating real-time visual effects, including all the assets needed for them, from prototype to final delivery.
  • Helping the team grow and collaborate with VFX Lead, Technical Art Direction and any other department to achieve the VFX Team’s vision within the technical constraints.
  • Collaborate with different departments to create the title’s immersive real-time visual effects, in accordance with the project’s creative direction, artistic vision and technical requirements.
  • Contribute to every aspect of the VFX pipeline. Collaborate with TA for R&D, or Tools team about how to improve, integrate, and optimize final in-game effects within Unreal Engine.
  • Take part in additional duties, which may include assisting with content creation, quality control and any other activities necessary to the project’s timely delivery and success.

SKILLS AND REQUIREMENTS

  • 5+ years experience as a VFX Artists or Technical Artist in 3D games, simulators, or other high-performance real time systems.
  • Experience in shipping successful AA/AAA titles for consoles and PC, as a VFX Artist role through at least one complete development cycle.
  • A team player with strong communication skills, as well as an eagerness for learning and self-improvement. 
  • Mentoring and helping other fellow artists to understand the best ways to deliver great VFX within the technical constraints. 
  • Demonstrable experience with the creation, integration, and optimization of real time and cinematic visual effects, ideally including a notable contribution as a VFX Artist for video games.
  • Experience with Unreal Engine and its Niagara VFX system, including scratchpad, blueprints, and materials.
  • Ability to work within highly technical constraints, as part of a multidisciplinary team.
  • Ability for rapid and iterative creation based on peer feedback and directions.
  • Extreme attention to details and capacity to clearly represent abstract concepts.Excellent understanding of color theory, timing and form.
  • Knowledge in the software, DCC packages and others needed for his trade, including source control.
  • Knowledge of an industry-standard 2D graphic solution (ex: Photoshop)

BONUS POINTS

  • Passion for being involved in R&D and problem solving, including the ability to research, test and implement new techniques.
  • 3 years or more of recent experience working in Unreal Engine.
  • Experience in profiling.
  • Knowledge of a VFX/Simulation solution (ex: Houdini or EmberGen or any other standard).
  • Experience in following production roadmaps with AGILE management tools like Jira.

IF YOU JOIN US

  • Working flexibility, you decide how you prefer, from the office, hybrid, or remote
  • You can enjoy private medical care (fully financed by the employer) and a sports card (FitProfit card) if you move to Poland

You can develop further by joining the Hogs Academy, our program for training courses and books with a yearly budget for it. 

  • You can count on professional mental health support from our benefit platform
  • You can benefit from language lessons (Polish and English)
  • Freely plan your working hours within our core hours 11:00-16:00
  • You will have a real impact on various aspects of the game. We create games together, and your opinion is important to us
  • You can depend on team support and shared knowledge
  • You will  join a strong, harmonious team and people with positive energy

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