Senior Weapons Artist - ExDev

1 Month ago • 5 Years + • Technical Art • $83,000 PA - $114,000 PA

Job Summary

Job Description

Ripple Effect Studios seeks a Senior Weapons Artist - ExDev to oversee the quality and consistency of externally developed weapon assets for the Battlefield franchise. Responsibilities include managing vendor relations, briefing external artists, providing detailed feedback, creating assets to maintain skill proficiency, and coordinating communication between external and internal teams. The role requires 5+ years of experience in realistic weapon art for games, familiarity with hard-surface workflows, and a proven ability to mentor and support external artists. The position offers on-site or hybrid work options in Vancouver.
Must have:
  • 5+ years experience in realistic weapon art
  • Hard-surface asset workflow knowledge
  • Mentoring and feedback skills
  • Asset management across multiple stages
  • Communication and collaboration skills
Perks:
  • 3 weeks vacation
  • 10 days sick time
  • Paid parental leave
  • Extended health/dental/vision
  • Life/disability insurance
  • Retirement plan
  • Bonus and equity (potential)

Job Details

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.

Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.

With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

We are looking for a Sr Weapons Artist - ExDev to oversee the quality and consistency of externally developed weapon assets. You will manage relations between our vendors, brief external artists on our needs, and provide detailed feedback on incoming assets.

You will report to our Line Director, Art. We are considering on-site and hybrid working options within the Vancouver area to apply.

What You'll Do:

  • Support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.

  • While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge sharp.

  • Coordinate communication between external vendors and internal art teams.

  • Gather reference materials based on the established art direction for the project.

What We Are Looking For:

  • 5+ years of experience from several game titles with a realistic looking art direction for weapons, working in some capacity with external partners.

  • Knowledge in modern hard surface asset workflows, including asset production process, modeling and PBR texturing.

  • A history of supporting others, prioritizing nurturing talent in others instead of solving the issue for them.

  • Understand, match, and communicate art styles.

  • Experience managing 3D assets in multiple stages of completion.

Next Steps:

Apply with resume and portfolio

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)

    • $107,600 - $147,100 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

We are Ripple Effect Studios, a game development studio, based in Los Angeles, California, working with DICE, located in Stockholm, Sweden, on Battlefield 2042 as well as an unannounced project. At Ripple Effect, we believe that a small idea can change the world. Like a ripple through water, one small action or idea can have a resonating effect that drives big change. The studio is driven by the notion of making big shifts in the industry through small, constant impacts that will change how the industry approaches game development, live service, studio life and community engagement. 

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