Software Engineer III, Pixel GPU

4 Months ago • 2 Years + • Graphics Engineer

Job Summary

Job Description

As a Software Engineer III on the Pixel GPU driver team, you'll be responsible for developing and maintaining the kernel and user-space graphics driver stack. This involves creating new features, optimizing performance, debugging complex issues, and anticipating future hardware/software needs for Pixel products. You will work on both ML and non-ML experiences, from algorithms and applications to GPU kernel drivers. Responsibilities include developing GPU graphics and compute technologies, influencing architectural decisions, guiding first and third-party applications, and collaborating across the entire software stack.
Must have:
  • 2+ years software development experience
  • 2+ years data structures/algorithms experience
  • 2+ years Linux, drivers, firmware, C/C++ experience
  • GPU programming experience
  • Debugging and test automation skills
Good to have:
  • Master's/PhD in CS
  • Experience with accessible technologies
  • Low-level rendering pipeline experience (OpenGL/Metal/Vulkan etc.)
  • Linux kernel, device driver APIs, Android experience

Job Details

Minimum qualifications:

  • Bachelor’s degree or equivalent practical experience.
  • 2 years of experience with software development in one or more programming languages, or 1 year of experience with an advanced degree.
  • 2 years of experience with data structures or algorithms.
  • 2 years of experience with Linux, Linux Drivers, Firmware, Test Automation, Debugging, C, C++ and GPU programming.


Preferred qualifications:

  • Master's degree or PhD in Computer Science or related technical fields.
  • Experience developing accessible technologies.
  • Experience with low level rendering pipelines such as OpenGL/Metal/Vulkan/Open CL/DirectX/WebGL and GLSL or SwiftShader.
  • Experience with Linux kernel, device driver APIs, chipset, and Android.

About the job

Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.

As a member of Pixel's GPU driver team, you will share ownership of the kernel GPU driver and the user-space graphics driver stack. You will be involved in developing new features, devising performance improvements, bringing silicon up, debugging challenging problems and in identifying future requirements for both software and hardware in Pixel products.

The Google Pixel team focuses on designing and delivering the world's most helpful mobile experience. The team works on shaping the future of Pixel devices and services through some of the most advanced designs, techniques, products, and experiences in consumer electronics. This includes bringing together the best of Google’s artificial intelligence, software, and hardware to build global smartphones and create transformative experiences for users across the world.

Responsibilities

  • Develop GPU graphics and compute technologies comprising the full GPU software stack.
  • Work on ML and non-ML (think imaging, computer vision, gaming and graphics) based experiences, shipping as part of Pixel, developing an understanding of GPU architecture, kernel and user mode drivers as well as firmware.
  • Influence architectural decisions around Pixel GPU hardware and software.
  • Guide first-party and third Party applications enhance their workloads for Pixel GPUs.
  • Work across the whole stack - from models and algorithms, applications, frameworks to GPU kernel drivers.

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