Software Engineer - Multimedia Technology (NTD)

4 Months ago • 5 Years + • Graphics Engineer • Localization

About the job

Job Description

Software Engineer role focused on multimedia technology for gaming consoles, requiring strong C++, embedded design, and audio/video processing expertise.
Must have:
  • C++ development
  • Embedded design
  • Audio/video processing
  • Multi-core SOC
Good to have:
  • Media streaming
  • Digital rights
  • Media codecs
  • Kernel software
Perks:
  • Medical insurance
  • Employee assistance
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

DESCRIPTION OF DUTIES

  • Design and develop software to support multimedia use cases.

  • Develop new features capable of being successfully deployed in massively used gaming console.

  • Communicate and collaborate effectively with other engineers.

  • Drive software development activities in small team settings.

SUMMARY OF REQUIREMENTS:

  • 5+ years of software development.

  • Excellent C++ coding, debugging, and analytical problem-solving skills.

  • Experience with embedded design and environment.

  • Degree in Computer Engineering, Computer Science or Electrical Engineering.

  • Solid understanding of multi-core SOC devices and low-level kernel software.

  • Strong working knowledge of audio and video processing, including compression, transport, and rendering.

  • Hands-on experience with media streaming technologies [MSE, HLS].

  • Hands-on experience with digital rights management schemes.

  • Hands-on experience with media codecs [AVC, AV1, VP9, AAC, and OPUS].

This position is onsite in Redmond, WA, and not open to remote status at this time.

This contract position has a base pay range of $60 - $85 per hour and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (Hybrid)

North Bend, Washington, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Nintendo

Similar Jobs

Lexmark - Senior Software Developer

Lexmark, India (On-Site)

Shipt External - Principal Engineer

Shipt External, United States (Hybrid)

The Walt Disney Company - Animation Technician Intern - Summer 2025

The Walt Disney Company, United States (On-Site)

Splash Damage - Lead AI Engineer

Splash Damage, United Kingdom (On-Site)

Remedy Entertainment Plc - Senior Graphics Programmer

Remedy Entertainment Plc, Finland (Hybrid)

The Walt Disney Company - Sr. Software Engineer - Interactive Visualization

The Walt Disney Company, United States (On-Site)

Unity - Senior Graphics Developer

Unity, Canada (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Framestore - FREELANCE: CG - NEW YORK

Framestore, United States (On-Site)

Netradyne - Embedded Multimedia Developer

Netradyne, India (On-Site)

Qualcomm - Engineer- MM Audio Test

Qualcomm, India (On-Site)

Cadence - Lead Software Engineer

Cadence, Brazil (Hybrid)

Activision - Senior Engine Programmer

Activision, Poland (On-Site)

Rocket Science - Software Engineer - Unreal

Rocket Science, United Kingdom (Hybrid)

Samsung Semiconductor - Senior Staff Engineer, Performance Modeling

Samsung Semiconductor, United States (Hybrid)

Warner Bros Discovery - Associate BIT Field Engineer

Warner Bros Discovery, United States (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Redmond, Washington, United States

Saviynt - Principal IGA/IAM Services Engineer

Saviynt, United States (Hybrid)

CharacterAI - Software Engineer, Core Product

CharacterAI, United States (On-Site)

Duolingo - Software Engineering Director, Music

Duolingo, United States (On-Site)

XFlow - 2D Illustrator

XFlow, United States (Remote)

Nintendo - Intern – Networking Software Engineer (NTD)

Nintendo, United States (On-Site)

LAIKA Studios - CG Asset Artist

LAIKA Studios, United States (On-Site)

Electronic Arts - Music Intern

Electronic Arts, United States (Hybrid)

Intel Corporation - Federal Proposal Manager

Intel Corporation, United States (Hybrid)

Paypal - Machine Learning Manager

Paypal, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Graphics Engineer Jobs

Splash Damage - Lead AI Engineer

Splash Damage, United Kingdom (On-Site)

Unity - Staff Graphics Engineer

Unity, United States (Remote)

Bethesda - Senior Graphics Programmer

Bethesda, Canada (On-Site)

Velan Studios - Graphics Programmer (Senior)

Velan Studios, United States (Hybrid)

Treyarch - Senior Graphics Engineer

Treyarch, United States (On-Site)

Treyarch - SENIOR GRAPHICS ENGINEER - TREYARCH (LOS ANGELES)

Treyarch, United States (On-Site)

Get notifed when new similar jobs are uploaded