Technical Art Manager

1 Month ago • 6 Years +

Job Summary

Job Description

As a Manager of Technical Art, you will lead and support defining the Technical Art needs across different creative and technical teams on the product. You will partner with Art Leads to inform on best practices and pipelines, workflow, and asset production so artists can work efficiently and without technical hurdles in production. You will also work with the Technical Art, Art, and Engineering teams to establish future opportunities for UI/UX, streamline UI workflows, and optimize UI content. Responsibilities include maintaining core functionalities of shaders, materials, providing technical support to developers, ensuring optimal UI, managing a team of technical artists, and identifying new opportunities to increase art workflow efficiency. The role requires a passion for creating engaging experiences and collaborating within a dynamic team.
Must have:
  • 6+ years of professional experience as a Technical Artist
  • Extensive experience with UI and material implementation in modern game engines
  • Strong Art skills with understanding of 2D and 3D Art workflows
  • Highly proficient communication skills between Art and Engineering
  • Superb critical thinking skills translating artistic requirements
Good to have:
  • Proficiency in tools programming with Python or C++
  • Experience with Adobe Suite (including Substance)
  • Experience with Figma
  • Experience with Motion Graphics tools, such as UMG in Unreal
  • Professional experience developing for mobile and multi-platform games
Perks:
  • Open paid time off policy
  • Flexible work schedules
  • Medical, dental, and life insurance
  • Parental leave
  • 401k with company match

Job Details

The mission of Technical Art on Teamfight Tactics (TFT) is to establish and improve the systems, tools, rigs, and workflows that unleash the creativity of our artists and allow the production of the best possible art content for our players and for our future.

As a Manager of Technical Art, you will lead and support defining the Technical Art needs across different creative and technical teams on the product. You will partner with Art Leads to inform on best practices and pipelines, workflow, and asset production so artists can work efficiently and without technical hurdles in production. You will work with fellow managers of Technical Art and Technical Art Directors across the studio to ensure healthy and consistent best practices and support across the discipline.

As a Manager of Technical Art on the TFT team, you will work with the TFT Art Direction group to improve and uphold the technical quality of the project’s content creation pipelines. You’ll help maintain a healthy Technical Art team on the product, advocating for their craft, personal, and professional growth. You will work with the Technical Art, Art, and Engineering teams on TFT to establish future opportunities for UI/UX, streamline UI workflows, and optimize UI content.

Responsibilities:

  • Maintain and extend core functionalities of shaders, materials and their libraries
  • Provide technical support to developers who interface with UI content or workflows
  • Ensure our UI is optimal by balancing the art needs with tech constraints, and facilitating improvements to its iteration and development
  • Manage a team of technical artists and assist in their professional growth through performance and craft opportunities
  • Lead teams in identifying new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities
  • Work with recruiting and Art leadership to establish and support the growth, staffing, and resource allocation of the technical art discipline

Required Qualifications:

  • 6+ years of professional experience as a Technical Artist in games or related industries
  • Extensive experience with UI and material implementation in modern game engines, such as Unreal
  • Strong Art skills with experience and an understanding of both 2D and 3D Art workflows for games
  • Highly proficient communication skills and capacity to act as an ambassador between Art and Engineering
  • Superb critical thinking skills, especially in regards to translating artistic requirements into sustainable workflows

Desired Qualifications:

  • Proficiency in tools programming, particularly with Python or C++
  • Experience with Adobe Suite (including Substance), especially from a tools development perspective
  • Experience with Figma
  • Experience with Motion Graphics tools, such as UMG in Unreal
  • Professional experience developing for mobile and multi-platform games

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code . Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming .

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

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