As a Technical Artist, you will be part of the full creative pipeline. Your job is to build both new and support existing features within our games. You will be working and collaborating with the Development, Art and Animation departments, and be a full participant in the product lifecycle and pipeline. You'll be building both UI and Gameplay features in Unity with specific technical requirements from all departments related to the features lifecycle. You’ll be in charge of creating the skeleton infrastructure that leads to the features support in both Development and Animation and also in charge of implementing the final design and visual aspect of the feature.
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