Technical Designer

9 Months ago • All levels • Game Design • $57,600 PA - $87,200 PA

Job Summary

Job Description

Technical Designer needed for game development at Next Level Games. Must have strong Maya, Python/PyMel, and communication skills. Experience with Houdini and Substance Painter/Designer is a plus.
Must have:
  • Strong Maya Skills
  • Python/PyMel Knowledge
  • Strong Communication
  • Multi-Discipline Problem Solving
Good to have:
  • Houdini Experience
  • Substance Painter/Designer
  • Environment Art Creation
  • Unreal/Unity Experience
Perks:
  • Performance Bonus
  • Health Benefits

Job Details

STUDIO

Next Level Games is a wholly owned subsidiary of Nintendo Co., Ltd.

We’ve been passionate about video game development for 20 years now, shipping award-winning games for fans across the world and still going strong. Some of our titles include Super Mario Strikers, Mario Strikers Charged, Punch-Out!!, Luigi’s Mansion: Dark Moon, Metroid Prime Federation Force, Luigi’s Mansion 3 and most recently Mario Strikers™: Battle League.

At NLG, we believe that a project finds success when we collaborate. Therefore, we place careful consideration to build an environment where everyone feels welcome and has fun in the process of achieving our shared goals.

TECHNICAL DESIGNER 

We're looking for an experienced Technical Designer to join our team of passionate game developers.  
 

RESPONSIBILITIES:

  • Help establish and maintain level creation pipeline.
  • Serve as a bridge between the tech and design teams and provide support whenever necessary.
  • Interface with design and engineering teams to propose and support solutions to level specific features.
  • Design and promote shared tech solutions to gameplay and level needs.
  • Promote and maintain technical standards within performance budget constraints.
  • Liaises as a the technical expert with supporting departments.
  • Help test new features and tools and help provide feedback for possible improvements.
  • Ability to think about long term implications of tools and feature changes.
  • Help establish best practices and workflows for designers.

QUALIFICATIONS:

  • Strong communication skills 
  • Strong Maya skills 
  • Understanding of Python/PyMel 
  • Knowledge of C/C++, C#/.NET
  • Desire and ability to support content creators 
  • Strong multi-discipline problem solving skills 
  • Works well in a multi-discipline team environment 
  • Organized and self-motivated 

NICE TO HAVE :

  • Experience with Houdini
  • Substance Painter/Designer experience
  • Environment Art and Prop creation experience
  • Unreal/Unity experience
This is a hybrid position, requiring at least three days per week at our Vancouver studio.

The hiring range for this position is $72,000 - 109,000 CAD annual and is subject to change. The final base salary compensation will be based on factors such as skills, education, and experience. This position is also eligible for the benefits including discretionary performance bonus program, health benefits, and generous time-off.


We wish to thank all applicants in advance; however, only those under consideration will be contacted.


We are currently only considering applicants who already have work eligibility in Canada.

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Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

United States (Remote)

Vancouver, British Columbia, Canada (Hybrid)

British Columbia, Canada (Hybrid)

British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

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