3D Artist

3 Months ago • 6-8 Years • 3D Art

Job Summary

Job Description

The 3D Artist will be part of the Megascans Development Art team, transforming raw scan data into high-quality, production-ready assets for the Unreal Engine library. Responsibilities include using 3D modeling, sculpting, and digital painting skills to process 3D scanned assets and textures; collaborating with the team; providing feedback on tools and workflows; creating environment art and scenes in Unreal Engine; ensuring asset quality; reviewing partner assets and providing feedback; and managing deadlines. This role requires proficiency in industry-standard software like Blender, 3ds Max, Maya, ZBrush, Photoshop, Substance Painter, and Unreal Engine, along with a strong artistic eye and understanding of photogrammetry.
Must have:
  • Proficient in 3D & 2D software (Blender, Maya, ZBrush, Photoshop, Substance Painter, Unreal Engine)
  • Experience in PBR workflows, general 3D graphics, and environment art
  • Strong artistic eye and understanding of photogrammetry
  • Exceptional quality review and feedback skills
  • Excellent time management and collaboration skills

Job Details

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

ART

What We Do

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

What You'll Do

You will be part of the exceptionally talented Megascans Development Art team. Your main responsibility is to transform raw scan data into high-quality, production-ready assets that meet the standards of our library FAB and tools like Unreal Engine. You will also be responsible for verifying the quality of assets produced by external partners before they are added to the FAB Library, and providing feedback to support their continuous improvement. This position is ideal for someone with a strong artistic eye, a solid technical understanding of photogrammetry workflows, and a genuine passion for creating realistic 3D environments.

In this role, you will

  • Using a combination of 3D modeling, sculpting, and digital painting skills to process both 3D scanned assets and surface textures, following our photogrammetry pipeline and leveraging Quixel’s proprietary tools
  • Collaborating daily with the Team Lead and other artists to stay aligned on priorities, share feedback, and support the team wherever needed
  • Providing ongoing feedback on the performance and usability of internal tools to help the Pipeline Development Team continuously improve workflows
  • Participating in the creation of environment art and small scenes in Unreal Engine using processed assets and raw scan data to evaluate asset usability and realism in context
  • Ensuring all assets meet our visual and technical quality standards, including proper scale, tiling, topology, and texture consistency
  • Reviewing assets produced by partners, performing QA checks, and delivering clear, constructive feedback to help ensure consistent quality across external contributions
  • Managing production deadlines and proactively communicating any blockers or concerns with the team

What we're looking for

  • A self-motivated and dependable artist with experience in PBR workflows, general 3D graphics, and environment art
  • Fully proficient in industry-standard 3D and 2D software, such as Blender, 3ds Max or Maya, ZBrush, Photoshop, Substance Painter, and Unreal Engine
  • A natural problem-solver who’s quick to adapt to new tools, feedback, or production needs
  • Comfortable working on multiple projects simultaneously, with strong organizational and time management skills
  • Known for having an exceptional eye for quality, especially when reviewing and giving feedback on assets delivered by external partners

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy .

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found .

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