Art Manager

1 Month ago • 6 Years +

Job Summary

Job Description

As an Art Manager, your main responsibility will be supporting, mentoring, and empowering Art Leads to help them achieve their best work. You will be responsible for ensuring the art department runs smoothly, resources are efficiently allocated, and the art teams can deliver. This includes providing day-to-day assistance and mentorship, facilitating smooth communication, supporting artist development, resolving challenges, monitoring performance, managing hiring and onboarding, and supporting strategic planning. The role requires strong organizational and communication skills and a focus on problem-solving and resource management.
Must have:
  • +6 years working in the video games industry
  • +3 years working in art management or leadership role
  • Knowledge of Maya / 3Ds / blender or equivalent
  • Excellent organizational and communication skills
  • Good communication skills and the ability to collaborate
  • Excellent command of English
Good to have:
  • Previous experience working as an Art Manager on a released AAA game.
Perks:
  • Be part of an ambitious team and practice work-life balance
  • Learn as part of a collaborative team and grow with a fast-expanding company
  • Opportunity to make a real difference

Job Details

10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games.

We are now working on our next project, a cooperative heist FPS in a techno-thriller setting - Den of Wolves. Originated and directed by Ulf Andersson, the game designer of Payday 1 & 2.

As an Art Manager, your focus will be on supporting, mentoring, and empowering our Art Leads to achieve their best work. You’ll be responsible for ensuring that the art department runs smoothly, that resources are efficiently allocated, and that the art teams are able to deliver.

Key tasks

    • Provide day-to-day assistance & mentorship to our Art leads, including regular one-on-one meetings to address challenges and support their needs.
    • Assist leads in achieving their team's quality and production goals.
    • Facilitating smooth communication between the different Art leads
    • Together with the leads, support the development of our artists.
    • Help resolve any personnel or workflow challenges within the teams.
    • Monitor and report on team performance, identifying areas for improvement and implementing strategies to address them
    • Manage the hiring and onboarding of new art team members.
    • Support the Art Production Director in strategic planning for the art department.
    • Ensure that team members and Leads have the resources they need to succeed.

Required qualifications

    • +6 years working in the video games industry
    • +3 years working in art management or leadership role within the games industry.
    • Knowledge of Maya / 3Ds / blender or equivalent
    • Excellent organizational and communication skills, with a focus on problem-solving and resource management.
    • Good communication skills and the ability to collaborate.
    • Excellent command of English (Swedish is not a requirement)

Bonus qualifications

  • Previous experience working as an Art Manager on a released AAA game.

Why join 10 chambers? 

  • Be part of an ambitious team which also practices work life balance through working hours and generous health benefits 
  • Learn as part of a collaborative team and grow with a fast-expanding company 
  • Opportunity to make a real difference to the success of 10 Chambers


Note: The position is on-site in our Stockholm office


About us

We want an open and inclusive work environment where everybody is valued, feels safe, is treated equally and with respect. At 10 Chambers we welcome everyone regardless of gender, transgender identity or expression, ethnicity, religion or other belief, disability, sexual orientation, or age. Today our team consists of 20+ different nationalities and the office language is English

10 Chambers does not use AI to make the first selection of candidates. HR and the recruiting manager read each application.

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About The Company

10 Chamberswas born in 2015out of a passion for pushing the boundaries of co-op gaming. Foundedby Ulf Andersson — the game designer who brought you PAYDAY and PAYDAY 2.GTFO — a 4-player co-op FPS — is the studio's first game, a love letter to everyone that values communication and collaboration. GTFO has won awards and been nominated for them and is available onSteam.Now we're cooking up the next legendary co-op gaming experience -Den Of Wolves-Wishlist on Steam

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