Computer Vision Software Engineer

2 Months ago • All levels • Software Development & Engineering

Job Summary

Job Description

Computer vision is crucial in modern VR experiences, including headset and controller tracking, eye and hand tracking, and 3D environment understanding. Computer vision engineers at Valve are working on these areas to advance VR for millions of users worldwide. The team collaborates to define product goals, participate in VR hardware design and evaluation, and develop computer vision-related software. Engineers typically possess significant industry experience in C/C++ and have deep understanding and hands-on experience in 3D vision algorithms, SLAM tracking, and related fields.
Must have:
  • Proven professional software development experience in C/C++.
  • Deep understanding and hands-on experience in 3D vision algorithms, SLAM tracking.

Job Details

Computer vision plays an indispensable role in modern VR experiences, providing headset and controller tracking, eye and hand tracking, 3D environment understanding, amongst others. Computer vision engineers at Valve are working on all those areas to help us achieve the next steps in VR with millions of customers world-wide.

Across the computer vision engineering group, we contribute in a variety of ways:
  • Collaborate to define product goals
  • Participate in conceiving, designing, and evaluating VR hardware
  • Develop software (in particular computer vision related)
Computer vision engineers at Valve have significant industry experience. Members of our team typically have proven professional software development experience in C/C++, and have both deep understanding and hands-on experience in 3D vision algorithms, SLAM tracking, amongst others. Our team includes and looks for individuals with expertise in one or more of the following areas:
  • SLAM/VIO/sensor fusion, visual positioning or other related directions
  • 3D vision algorithms (traditional, deep learning based, or both - including SFM, MVS(Net), NeRF or other 3D reconstruction methods.
  • Object detection and tracking, 3D pose estimation or other related directions
  • Human subject awareness, including hand tracking, eye tracking, and body tracking

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About The Company

We make games, Steam, and hardware. Join us. We aren't a typical company—which is why you're here, right? As a flat company without hierarchy and job titles, we don't usually hire for specific roles. (Though we sometimes do!) Opportunities at Valve run broad and deep. We're always hiring highly experienced collaborators who are the best at what they do, across the following areas:

Bellevue, Washington, United States (On-Site)

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