Concept Artist (Junior | Intermediate | Senior | Principal | Lead)

11 Months ago • All levels

Job Summary

Job Description

Concept Artist needed with 2D software experience, pre-production practices, strong observational skills, and understanding of human/creature anatomy.
Must have:
  • 2D Software Experience
  • Pre-Production Practices
  • Observational Skills
  • Anatomy Understanding
Good to have:
  • Multiple Art Genres
  • Unreal Engine 4/5
  • Version Control Software
  • Traditional Mediums
Perks:
  • Flexible Working Hours
  • Remote/Hybrid Working Option

Job Details

About the job

The Company:

Our client is a games development studio founded in 2008 - Malaysia. They are a tech focused studio with both internal IP(s) and external co-development projects. They build games over multiple platforms, primarily focused on PC (Unreal Engine). Their flagship IP Eximius : Seize the Frontline is a full serviced multiplayer 5v5 FPS/RTS hybrid squad based combat game, launched 2021 on both Steam, then the Epic Games Store. They provide full cycle, co-development, consulting, and virtual production support to our external partners. Today they are a team of forty-five full-time internal developers and growing.

Their commitment to creating great games remains passionately strong, combined with their culture of ensuring their people come first. Through innovation and integrity, they are poised to be the leading force in the games industry within the region.

The Role:

Our client is on the lookout for great full-time professionals in 2D Concept Art development to join our growing development team. You will have the opportunity to collaborate with our core team in producing consistently believable, stylistically accurate, invoking designs and illustrations in our many internal and external projects.

Role Descriptions:

Principal Responsibilities

  • Collaborate alongside our team and project stakeholders in providing early visual direction, in contributing and shaping its visual language, with appealing original designs of its required entities, within production feasibility and calendar milestones.
  • Develop believable and visually invoking concepts, solving design problems utilizing strong art fundamentals, with peripheral knowledge across multiple production disciplines and software to visually realize worlds, culture, characters, creatures, etc.
  • Work closely with multiple disciplines, in designing, planning and ascertaining accurate production estimates, to identify any potential pitfalls during development. To ensure a virtually believable universe that our players would fully immerse themselves in.


Team and Personal Responsibilities

  • Good interpersonal, communication, and collaborative skills, is able to effectively liaise over various disciplines, and stakeholders across different project and approval stages.
  • Experienced, or keen to learn and improve new pipeline and pre production practices through iterative development methodologies, be it traditional or agile workflows.
  • Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.


Skill Descriptions:

Core Requirements:

  • Experience in 2D Software (Adobe Photoshop, PaintTool SAI, Clip Studio Paint, etc.).
  • Experience in Image Management Software (PureRef, Adobe Bridge, Kuadro, etc.).
  • Experience in Pre Production Practices (Mood Paintings, Character Sheets, etc.).
  • Solid Observational Skills, in Understanding and Visualizing Shapes and Forms.
  • Solid Comprehension in Human and Creature Anatomy, Industrial, and Vehicular Design.
  • Ability to Visualize and Illustrate different Perspective, Lighting and Rendering styles.
  • Ability to understand complex multi-state design(s) for assets requiring animation.
  • Strong Imagination and Acumen in grasping and visualizing complex theories and ideas.
  • Experience in Traditional and or Agile work environments and methodologies.
  • Ability to Self-Asses, Iterate, and Improve one’s own work.
  • Knowledgeable in a typical game development cycle.
  • Is Proficient in English, verbal and written.


Supplementary Skills:

  • Experience with Multiple Art Genres (Sci-Fi, Fantasy, Non-Fiction, etc.).
  • Experience with Multiple Concept Entities (Character, Creature, Vehicle, Settings, etc.).
  • Experience in Producing Key / Cover / Promotional Level Art.


Beneficial & Bonus Skills:

  • Experience with Unreal Engine 4, and or 5.
  • Experience in 2D Texturing Software (Substance Painter, 3D Coat, Blender, etc.).
  • Experience in Version Control Software (SVN, Git, Perforce, etc.).
  • Experience in both Hard-Surfaced, and Stylized / Hand Painted Development.
  • Familiar with Game Art Asset Pipeline (Development, Optimization, In-Game QA, etc.).
  • Familiar with Traditional Mediums.


Benefits:

  • Competitive Salary
  • Flexible Working Hours
  • AIA Health Insurance (with panel of doctors)
  • Transparent Career Development pathways
  • 14 Days Annual Leave + 2 Days Year on Year (capped at 24 days)
  • Remote/Hybrid Working Option

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