Graphics Programmer - C++ / Vulkan API / DirectX / Realtime-Rendering

2 Weeks ago • 2 Years +

About the job

About the job

Do you want the chance to work with clients like Google, Microsoft, Activision, Qualcomm and other AAA studios?


This is an opportunity to join a world-leader in advanced real-time graphics who works at the cutting-edge of the game industry. This role is on-site, based in Del Mar, CA.


The role involves writing clear, maintainable and portable code, whilst understanding the entire graphics engine architecture from game interface to API (primarily Vulkan).


Key requirements:

  • BSc or higher in Computer Science or relevant topic.
  • 2 + years experience with DirectX 12 or Vulkan.
  • Professional experience creating a rendering engine or in graphics programming.


What makes you stand out:

  • Multiple platform experience, across a wide range of HW capabilities.
  • Active hobbyist developer, or with open source contributions.
  • Willingness to tackle a challenging technical assignment based on an open source rendering framework.
  • Experience optimizing GPUs.


We offer competitive compensation and benefits. We provide H1B sponsorship.

About The Company

The Forge Interactive, Inc. is a think-tank for advanced real-time graphics— building custom game engines and rendering solutions, offering game engine consulting and programming services, and developing cutting-edge graphics middleware for the game and movie industries. We balance tight deadlines with fast, accurate turnaround, extensive industry experience with innovation, and technology with talent to help our clients deliver visually stunning products.

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