Lead Real Time VFX Artist

11 Months ago • All levels • Technical Art

Job Summary

Job Description

Lead Real Time VFX Artist for Unreal Engine, expertise in particle systems, shaders, 3D math, and VFX tools like Houdini.
Must have:
  • Unreal Engine
  • VFX Techniques
  • 3D Math
  • VFX Tools
Good to have:
  • Houdini
  • Maya
  • After Effects
  • Project Management
Perks:
  • Remote Working
  • Health Benefits

Job Details

About the job

Lead Real Time VFX Artist


Our client is seeking a Lead Real Time VFX Artist with a creative and collaborative spirit, who is passionate about pushing the boundaries of visual effects to enhance storytelling and immersive gameplay.


As a Lead VFX Artist, you will be responsible for designing and implementing real-time high-quality visual effects that enhance the player experience. You will work closely with the art, engineering and design teams to create visually compelling and technically proficient effects that align with the artistic vision of our projects.


Key Responsibilities:

  • Design, conceptualize, create, and implement high-quality real-time visual effects using Unreal Engine.
  • Collaborate with the art, engineering and design teams to understand and execute the visual goals of the project.
  • Define our quality expectations Ensure quality are met throughout the different production phases.
  • Optimize effects for performance without sacrificing visual quality.
  • Develop and maintain VFX pipelines and workflows using basic project management skills to ensure efficient production.
  • Stay updated with industry trends and techniques to continually enhance the studio's VFX capabilities.
  • Mentor and provide feedback to junior VFX artists to help them grow their skills.
  • Establish constructive feedback loops with the VFX team (to include internal team, independent contractors, and outsource teams), maintaining a consistent style and quality level, fostering a curious, collaborative, creative and safe environment.
  • Troubleshoot and solve technical VFX issues in collaboration with the engineering team.
  • Document VFX processes and techniques for future reference and training.



Basic Qualifications:

  • Bachelor’s degree in Visual Effects, Animation, Computer Graphics, or a related field, or equivalent experience.
  • Strong proficiency in Unreal Engine, particularly with its particle systems and shader creation.
  • Excellent understanding of advanced real-time VFX techniques and principles using a physically based renderer.
  • Proficient in 3D math, expressions and scripting in a modern VFX pipeline targeting console hardware.
  • Proficiency in industry-standard VFX tools such as Houdini, Maya, or After Effects.
  • Strong artistic sense with a keen eye for detail, color, composition, and timing.
  • Ability to work independently and collaboratively in a fast-paced environment.
  • Strong problem-solving skills and ability to troubleshoot complex VFX issues.


Perks:

  • Remote working environment
  • Comprehensive health benefits
  • Parental leave
  • Retirement saving plan
  • A studio culture that values diversity & inclusion

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