Level Artist [Prince of Persia Remake]

2 Months ago • 2-4 Years

About the job

Job Description

As a Level Artist at Ubisoft Montreal, you'll create captivating 3D environments for the Prince of Persia remake. You'll need experience with 3D modeling, texturing, lighting, and optimization, along with a keen eye for detail and a passion for storytelling. You'll collaborate with the team to bring the world to life and deliver an immersive gaming experience.
Must have:
  • 3D Modelling
  • Texturing & Lighting
  • Game Engine Integration
  • Art Fundamentals
Good to have:
  • 3D Scanning
  • Optimization Techniques
  • Artistic Research
  • Visual Storytelling
Perks:
  • Career Advancement
  • Learning Opportunities
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Job Description

As an Environment Artist (Level Artist) at Ubi MTL, you'll create captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one.

Be it in a level, side mission, or piece of an open-world map, you assemble and position key elements to deliver impactful visual moments and enhance the player experience. Every asset you carefully place, from a building to a prop, tells a story and evokes an atmosphere and a mood.

Even within a given framework, you can push creative boundaries – and you have the artistic ability to do it. You know how to modify lighting, play around with composition, and add just the right amount of detail to develop a game space with plenty of personality.

What you’ll do

  • Collaborate with level designers and the art director to discuss and understand game intentions and vision;
  • Perform artistic research (find written descriptions and visual references);
  • Set up placeholders and submit modelling and texturing requests to artists;
  • Find balance between artistic aspects and technical constraints;
  • Integrate and build assets into the game engine to set and dress a polished scene;
  • Ensure integrated work is aligned with artistic direction and makes sense gameplay wise (test and improve).

Qualifications

What you bring

  • A college diploma in 3D Modelling or equivalent
  • Experience in modelling, texturing, lighting, and image processing, or other relevant experience
  • Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques
  • Understanding of art fundamentals: lighting, composition, colour theory, etc.
  • Curiosity, flexibility, and resourcefulness
  • Creativity and a keen eye for detail

*Knowledge of 3D scanning and optimization techniques, a huge plus

Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.

What to send our way

  • Your CV, highlighting your education, experience, and skills

  •  A portfolio of your best 3D work! Attach images or send us a link to your personal website or online portfolio.

Additional Information

About us

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.  

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.  

When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being. 

If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown. 

At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences. 

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Montreal, Quebec, Canada (On_site)

Paris, ĂŽle-de-France, France (On_site)

Montreal, Quebec, Canada (On-Site)

Bucharest, Bucharest, Romania (Hybrid)

Mumbai, Maharashtra, India (On_site)

Kyiv, Kyiv City, Ukraine (On_site)

Abu Dhabi, Abu Dhabi, United Arab Emirates (On_site)

Malmö, Skåne County, Sweden (On_site)

View All Jobs

Get notified when new jobs are added by Ubisoft

Similar Jobs

Kepler Interactive - Principal Concept and UI Artist

Kepler Interactive, New Zealand (On-Site)

Riot Games - Senior Visual Design Artist

Riot Games, China (On-Site)

Lakshya Digital - Environment Artist

Lakshya Digital, Canada (Remote)

Lakshya Digital - Environment Artist

Lakshya Digital, United States (Remote)

Lakshya Digital - Environment Artist

Lakshya Digital, United States (Remote)

Sony Pictures Animation - Background Artist

Sony Pictures Animation, United States (On-Site)

2K - Principal Concept Artist

2K, Canada (Hybrid)

Warner Bros. Discovery - Senior Artist, Character

Warner Bros. Discovery, United States (On-Site)

Blizzard Entertainment - Senior 2D Generalist Artist - Hearthstone | Irvine, CA

Blizzard Entertainment, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Kepler Interactive - Principal Concept and UI Artist

Kepler Interactive, New Zealand (On-Site)

Lakshya Digital - Environment Artist

Lakshya Digital, Canada (Remote)

Lakshya Digital - Environment Artist

Lakshya Digital, United States (Remote)

Lakshya Digital - Environment Artist

Lakshya Digital, United States (Remote)

Azra Games - Head of Analytics

Azra Games, United States (Hybrid)

Azra Games - AI Concept Prompter

Azra Games, United States (Hybrid)

That's No Moon - Pipeline Technician (Project Hire)

That's No Moon, United States (Remote)

Sony Pictures Animation - Background Artist

Sony Pictures Animation, United States (On-Site)

PTW - Global Art Director | AAA

PTW, United States (Remote)

Lucid Reality Labs - Art Lead

Lucid Reality Labs, Poland (Remote)

Get notifed when new similar jobs are uploaded

Jobs in Montreal, Quebec, Canada

2K - Senior Producer

2K, Canada (Hybrid)

2K - Producteur(-trice) Senior

2K, Canada (Hybrid)

Unity - DevOps Manager

Unity, Canada (On-Site)

2K - Principal Concept Artist

2K, Canada (Hybrid)

Scanline VFX - Technical Crowd Supervisor

Scanline VFX, Canada (Hybrid)

Keywords Studios (Player Support) - Employment Counsel

Keywords Studios (Player Support), Canada (Remote)

SideFX Software - Producer, Houdini Learning Content

SideFX Software, Canada (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Category Jobs

Inkittt - Senior Software Engineer, Backend

Inkittt, Germany (Hybrid)

Unity - DevOps Manager

Unity, Canada (On-Site)

Electronic Arts - Render Engineer (Engine) - C++

Electronic Arts, China (On-Site)

Electronic Arts - (Senior) Server Engineer

Electronic Arts, China (On-Site)

PENN Interactive - Senior Software Developer, Pricing Engine

PENN Interactive, United States (Hybrid)

Easygo - Principal Software Engineer

Easygo, Serbia (On-Site)

Azra Games - AI Concept Prompter

Azra Games, United States (Hybrid)

CD PROJEKT RED - Senior Story Programmer

CD PROJEKT RED, United States (On-Site)

social discovery ventures - Manual QA Engineer (Web & Back-End Testing)

social discovery ventures, Serbia (Remote)

Get notifed when new similar jobs are uploaded