Level Designer

2 Months ago • 2-3 Years • Level Design

About the job

Job Description

Blind Squirrel Games is seeking a Level Designer with 2+ years of experience to create and implement levels for an action game. You'll be responsible for scripting, greyboxing, and documenting levels, ensuring they meet design principles and provide engaging gameplay. Strong communication and collaboration skills are essential.
Must have:
  • Level Design
  • World Design
  • Greyboxing
  • Level Scripting
Good to have:
  • Unreal Engine
  • Puzzle Design
  • Commercial Engines
  • Shipped Games
Perks:
  • Equal Opportunity
  • Collaborative Environment
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Description

Blind Squirrel Games (BSG) is a proud, independent studio that joins forces with developers and publishers seeking an innovative partner in creating quality games. At BSG, people are our purpose, so we prioritize an inquisitive, proactive, and collaborative work environment for all our squirrels.
 
We operate in Irvine, California; Austin, Texas; and Auckland, New Zealand.
 
Skills and experience are highly valued at BSG, but we recognize that talent is a product of hard-work, resilience, and a growth-mindset. We champion individuals who have demonstrated they have the grit to overcome challenges and subscribe to the notion that inclusion breeds synergy and innovation. To us,diversity isn't a metric—it's a must!  
 
Role and Responsibilities
Blind Squirrel Games (BSG) is looking for a Level Designer to join us in an action game for PC and console.  Supported by the lead level designer, the level designer will work alongside other talented designers to create and develop fun environments for players to explore and experience.   
As a Level Designer at BSG, you will contribute to the project by creating and scripting greybox levels and supporting them throughout development.  
DESIGNERS AT BSG…
You've familiarized yourself with the ins-and-outs of game development through professional and/or independent work and are confident in your understanding of the level design pipeline. You have a solid understanding of game design fundamentals but are ready to challenge yourself by starting to take on more responsibilities and larger projects within your specialization. You may have worn a couple of different hats during your early years in the industry, but you've narrowed down your focus and are fixed on harnessing what you've learned and what you will learn to launch your career as a level designer.
This is a full-time position available to work onsite in Auckland, NZ. 
 
Responsibilities  
  • Script and implement level markup, collision, and other level specific refinement tasks  
  • Level design documentation and greyboxing 
  • Good understanding of level design theories, such as pacing, flow, composition, mood, encounters, and quests  
  • Assist in scoping work for on-time milestone deliveries  
  • Rapid prototyping and quick revisions 
  • Strong understanding of linear and open-world gameplay  
  • Communicate across disciplines to create convincing and exciting experiences that feel natural and compelling  
  • General world content support tasks  
Qualifications and Education Requirements  
  • Minimum of 2-3 years’ experience in a world/level design role  
  • Portfolio of work demonstrating strong proficiency in world/level design  
  • Excellent written and oral communication skills  
Preferred Skills  
  • Experience with proprietary level creation tools  
  • Great understanding of level & world creation process  
  • Great understanding of how to cater for fun and creative moment-to-moment gameplay   
  • Experience creating levels designed for FPS  
  • Strong at creating informative, thoughtful 2D or 3D concepts
  • Good understanding of the importance of real-world architecture, and it’s impact on playable space.  
Pluses  
  • You live and breathe level design!  
  • Strong portfolio / web site
  • Experience using commercial engines, such as Unreal 
  • Puzzle design experience  
  • 2+ Shipped games 
Blind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.Eligibility to participate in benefits and perks may vary depending on position term and location.

We share personal information collected internally, with affiliates and with service providers for the purposes set forth by the California Consumer Privacy Act (CCPA) and with your consent. For the avoidance of doubt, Blind Squirrel Games does not sell your personal information to third parties, as those terms are defined in the CCPA.
 

 

 

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Blind Squirrel Games is an independent video game studio located in Orange Country, CA; Austin, TX; & Auckland, NZ.

We are a team of passionate and talented game developers dedicated to creating AAA gaming experiences across all platforms. Our high-quality HD remasters have reshaped and reimagined some of the most storied titles in the industry. We build original creations that will become memorable titles for the future.

Auckland, Auckland, New Zealand (On-Site)

Auckland, Auckland, New Zealand (On-Site)

Austin, Texas, United States (Hybrid)

Irvine, California, United States (Hybrid)

Irvine, California, United States (Hybrid)

View All Jobs

Get notified when new jobs are added by Blind Squirrel Games

Similar Jobs

Fantastic Pixel Castle - Senior Gameplay Engineer

Fantastic Pixel Castle, United States (Remote)

People Can Fly - Technical UI Designer

People Can Fly, Poland (Remote)

InUnity  - Facilitator

InUnity , India (On-Site)

Electronic Arts - Senior Level Artist

Electronic Arts, China (On-Site)

Socialpoint - Level Designer Intern

Socialpoint, Spain (Hybrid)

Ubisoft - Junior Cinematic Designer

Ubisoft, Vietnam (On-Site)

Zyeta - Senior Interior Designer

Zyeta, India (On-Site)

STRIDECK - 3D Designer

STRIDECK, India (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Netflix - Senior Product Designer, Live

Netflix, United States (Remote)

Minutes Studio - UI/UX Intern

Minutes Studio, India (On-Site)

Riot Games - Senior Game Designer, Combat

Riot Games, China (On-Site)

Magic Media - Lead 3D Environment Artist

Magic Media, Italy (Remote)

Wargaming - Senior Game Designer (World of Tanks)

Wargaming, Czechia (On-Site)

Joyride Games - UI/UX Designer

Joyride Games, United States (Remote)

AI Fund - AI Fund-Principal

AI Fund, United States (Hybrid)

Canva - Creative Technologist (Generative AI)

Canva, Australia (Remote)

Get notifed when new similar jobs are uploaded

Jobs in Auckland, Auckland, New Zealand

Rocket Werkz - MATHEMATICIAN PROGRAMMER

Rocket Werkz, New Zealand (On-Site)

Wētā Workshop  - Our jobs have moved!

Wētā Workshop , New Zealand (On-Site)

Rocket Werkz - EXPRESSIONS OF INTEREST

Rocket Werkz, New Zealand (Hybrid)

Dinosaur Polo Club - Head of Technology

Dinosaur Polo Club, New Zealand (On-Site)

Google - Field Sales Representative, Google Cloud

Google, New Zealand (On-Site)

CAUSE AND FX - Senior Compositing Artist (NZ based artists ONLY)

CAUSE AND FX, New Zealand (Hybrid)

Zuru - Senior Marketing Manager

Zuru, New Zealand (On-Site)

Rocket Werkz - GAME DESIGNER (UNREAL ENGINE)

Rocket Werkz, New Zealand (On-Site)

Get notifed when new similar jobs are uploaded

Level Design Jobs

Epic Games - Gameplay QA Lead

Epic Games, Canada (On-Site)

Essvee Consultant - Interior Designer

Essvee Consultant, India (On-Site)

Cloud Imperium Games - AI Designer

Cloud Imperium Games, United Kingdom (On-Site)

JustPlay - Level Designer (all genders)

JustPlay, Germany (Remote)

People Can Fly - Senior Environment/Level Artist

People Can Fly, Poland (Remote)

IO Interactive - Senior Level Designer

IO Interactive, Sweden (Hybrid)

Onward Search - Sr. Technical Game Designer

Onward Search, United States (On-Site)

TT Games - Combat Designer

TT Games, United Kingdom (On-Site)

Lighthouse Games - Level Designer

Lighthouse Games, United Kingdom (Hybrid)

Sperasoft - Level Artist

Sperasoft, Poland (On-Site)

Get notifed when new similar jobs are uploaded