Gameplay Programmer

4 Months ago • All levels • Level Design

Job Summary

Job Description

As a Gameplay Programmer, you will be working on a cutting-edge, multi-threaded engine to create gameplay mechanics and systems. You will be responsible for designing and implementing well-engineered, reliable, scalable and robust code. You will collaborate with other team members and disciplines to develop various gameplay systems. You will also be responsible for peer-reviewing technical designs and documentation. You will identify technical and developmental risks and obstacles while creating innovative solutions to overcome them. You will drive engineering principles and practices for their teams, pushing boundaries and promoting new and innovative ways of working. You will support our growth culture and advocate knowledge sharing.
Must have:
  • Passion for making games
  • Comfortable working with C++ in a large, shared codebase
  • Good knowledge of 3D mathematics
  • Experience with programming game features and systems
  • Ability to work well in a co-located yet collaborative team environment
  • Ability to explain and present technical solutions to both programmers and team members from other disciplines

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Lead Gameplay Programmer, you will be working on a cutting-edge, multi-threaded engine to create gameplay mechanics and systems, which immerse players within the vast, yet highly detailed spacescapes of some of the most ambitious games ever developed.
 

Working with the latest PC hardware, technology and APIs, we develop an extensive range of highly realistic and systemic features to simulate gameplay ranging from multi-crew space flight combat to planetary first-person shooter, asteroid mining to cargo running, and bounty hunting to cinematic storytelling.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”.

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA
 

What do our Gameplay Programmers do?
 

The day to day responsibilities of our Gameplay Programmers vary, but in short, you will be:

  • Designing and implementing well-engineered, reliable, scalable and robust code.
  • Collaborating with other team members and disciplines to develop various gameplay systems.
  • Peer-reviewing technical designs and documentation with the help of the wider team.
  • Identifying technical and developmental risks and obstacles while creating innovative solutions to overcome them.
  • Driving engineering principles and practices for their teams, pushing boundaries and promoting new and innovative ways of working.
  • Supporting our growth culture and advocating knowledge sharing.
     

What would we expect from our Gameplay Programmers?

A true passion for making games is a must, and we would also like it if you:

  • Are comfortable working with C++ in a large, shared codebase.
  • Have a good knowledge of 3D mathematics. Have experience with programming game features and systems.
  • Work well in a co-located yet collaborative team environment.
  • Can explain and present technical solutions to both programmers and team members from other disciplines.

We are always keen to hear from passionate gameplay programmers, so join the ‘verse and become our latest Star Citizen!

CIG Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.
 

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info{@}cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Similar Jobs

Clarivate - Senior Data Scientist

Clarivate

Karnataka, India (Hybrid)
4 Months ago
Rivos - CPU Design Verification - Full-time

Rivos

Hsinchu, Hsinchu City, Taiwan (Hybrid)
4 Months ago
Rocket Werkz - MATHEMATICIAN PROGRAMMER

Rocket Werkz

Auckland, Auckland, New Zealand (On-Site)
7 Months ago
Seedify - Senior UI Engineer (Unreal Engine)

Seedify

Romania (Remote)
3 Months ago
The Hub - Unity Level Designer (unpaid)

The Hub

Sweden (Remote)
6 Months ago
Mass Virtual - Sr. Technical Level Designer

Mass Virtual

Orlando, Florida, United States (On-Site)
5 Months ago
Climax Studios - Senior Technical Designer

Climax Studios

Portsmouth, England, United Kingdom (On-Site)
3 Months ago
CD PROJEKT RED - Design Director

CD PROJEKT RED

Boston, Massachusetts, United States (Hybrid)
3 Months ago
Virtuos - Lead Level Artist

Virtuos

China (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Warner Bros Games - Chef.fe d'équipe, programmation moteur de jeu / Lead Programmer, Engine

Warner Bros Games

Montreal, Quebec, Canada (Hybrid)
7 Months ago
Luxoft - Senior AAOS HAL/Driver Developer

Luxoft

Poland, Ohio, United States (Remote)
2 Months ago
Meta - Software Engineer, Systems ML - SW/HW Co-design

Meta

Bellevue, Washington, United States (Remote)
3 Months ago
PlayStation Global - Machine Learning Engineer for Game Technology

PlayStation Global

Aliso Viejo, California, United States (On-Site)
7 Months ago
Zynga - Senior Data Scientist

Zynga

(Remote)
4 Months ago
Google - Software Engineer III, Full Stack, Google Cloud

Google

(On-Site)
2 Months ago
Zoox - Senior/Staff Machine Learning Engineer - Prediction & Behavior ML

Zoox

Foster City, California, United States (Hybrid)
3 Months ago
Tencent - Unity Client Development Trainee

Tencent

Singapore (On-Site)
8 Months ago
Discord - Director, Engineering (Client & Performance)

Discord

(Remote)
3 Months ago
Google - Senior Software Engineer, Assistant Infrastructure

Google

Los Angeles, California, United States (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Frankfurt, Hessen, Germany

WebMD - Medical Writer (m/w/d)

WebMD

Konstanz, Baden-Württemberg, Germany (Hybrid)
3 Months ago
Fluence - Senior Elektroingenieur (m/w/d) - Batteriespeicher Projekte

Fluence

Erlangen, Bavaria, Germany (Hybrid)
4 Months ago
WongDoody - ACCOUNT MANAGER (ALL GENDERS) RETAIL & CPG VERTICAL

WongDoody

Germany (Hybrid)
4 Months ago
Just Play GmbH - Management Assistant - Founding Team (all genders)

Just Play GmbH

Berlin, Berlin, Germany (On-Site)
3 Months ago
Dentsu - Consulting Manager (m/w/d)

Dentsu

Frankfurt, Hessen, Germany (Hybrid)
3 Months ago
Goodgame Studios - LiveOps Product Manager - Empire

Goodgame Studios

Hamburg, Hamburg, Germany (Hybrid)
4 Months ago
Applike Group - Tech Lead - Backend Services (Go) (f/m/d)

Applike Group

Hamburg, Hamburg, Germany (Hybrid)
3 Months ago
Axinous - Commercial Sales Engineering Manager - CEUR

Axinous

Germany (Remote)
3 Months ago
WebMD - Sales Manager – Medical Partnerships (m/w/d)

WebMD

Bavaria, Germany (Hybrid)
3 Months ago
Booming games - Game Developer - Javascript / HTML5 (f/m/x)

Booming games

Hamburg, Hamburg, Germany (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

Level Design Jobs

Rovio Entertainment Corporation - (Staff/Senior) Level Designer, Angry Birds Games

Rovio Entertainment Corporation

Uusimaa, Finland (Hybrid)
5 Months ago
Streamline Media Group  Inc  - Level Designer

Streamline Media Group Inc

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)
4 Months ago
Epic Games - Senior Gameplay Designer, Fortnite

Epic Games

(On-Site)
5 Months ago
Actalent - Entry Level Designer

Actalent

North Wilkesboro, North Carolina, United States (On-Site)
7 Months ago
Electric Square - Lead Designer - Electric Square, Ireland

Electric Square

Dublin, County Dublin, Ireland (On-Site)
6 Months ago
Worlds - Level Designer

Worlds

(Remote)
4 Months ago
Activision - Level Designer

Activision

Shanghai, Shanghai, China (On-Site)
3 Months ago
That's No Moon - Lead Level Designer

That's No Moon

Los Angeles, California, United States (Remote)
2 Months ago
Playtika - Level Design Team Leader

Playtika

Israel (On-Site)
3 Months ago
Climax Studios - Lead Designer

Climax Studios

Portsmouth, England, United Kingdom (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Frankfurt, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

View All Jobs

Get notified when new jobs are added by Cloud Imperium Games

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug