Our Romero Games QA team is looking to add experienced QA to our team. You will have worked as QA on at least one shipped title, and be familiar with the development process from start to finish. Alongside this experience you’ll have a passion for games, an eye for detail and plenty of time spent playing a variety of First Person Shooters.
Romero Games QA is an integral part of the development team, so this role is based onsite in our Galway studio. A relocation package is available.
Identify, report and regress software defects in broader / more complex areas of the game
Participate in team playtests, provide functional and qualitative feedback as well as assisting with playtest build selection
Report issues; then follow up with developers and other stakeholders to ensure issue resolution.
Provide some support and mentoring for junior QA testers.
Contribute to the creation of test plans and strategies.
Generate reports for sharing with our development team & other stakeholders as well as internal QA use
Provide information and support to ensure effective collaboration with external QA partner teams
Attend developer demos of new features / content; ask questions, brief QA team members, prepare documentation
Create; align with development; execute on; and report on validation test cases for complex game areas
At least 3 years’ experience in test roles
Experience with delivering QA support through Development to Launch
Experience with relevant testing tools on consoles and PC
Experience mentoring junior team members
Experience with bug tracking databases (e.g. JIRA)
Experience working with SCRUM/Agile methodologies
Understanding of relevant technical and performance requirements of all platforms
Experience playtesting, including providing feedback
Experience with Google and Microsoft office applications and tools
Use of Test Case Management software
Experience with continual development environments
Experience with Live Operations and games as a service from a QA perspective
Familiarity with certification and submissions requirements (TRC / TCR) for console platforms.
Experience working closely with build and release teams including use of version control systems
Experience with all phases of development and test, from prototyping to soft launches to worldwide launches and post launch live service
Ownership. Everyone in the company benefits from ownership in the company. Every full-time Romero Games employee is given a stake. (This benefit is not open to contractors.)
Vacation: Time off for vacation. Five weeks vacation per year + 10 national holidays. Extra vacation days after 5 and 10 years of service.
Hybrid Working. Flexible working hours, including work-from-home and remote work.
Sabbaticals: At 5+ years, should you choose to take unpaid time for a personal project, we will cover 20% of your pay provided that it is in your area of interest.
Premium Health. Premium health benefits, plus extended healthcare coverage.
Fertility Leave: For employees undergoing IVF treatment, surrogacy or other forms of fertility treatment, two days per cycle for recovery or travel.
Relocation assistance. Flexible start dates, relocation reimbursement and assistance in finding housing.
Life-Friendly Policies: We understand that work is one of the things that you do and that life happens. We have a long and consistent pattern of life-friendly management, whether taking your kids to creche, assisting your parents with an appointment, or taking your pet to the vet.
Menopause: Up to five days off per year for appointments or recovery days.
Clothing Assistance Program: A financial support for people going through a major life event such a pregnancy or gender affirming care.
Compassionate Leave / Bereavement. We support employees by offering paid time off during bereavement for immediate family. This includes loss of pregnancy, including the loss of surrogate pregnancy.
Parental Leave and Support. Family-focused benefits include fully paid maternity and paternity leave and flexible work hours. Most people here are parents. We get it.
Professional Development: World-class workshops on accessibility, diversity, design and more, from internationally recognized experts.
Social Events. Regular social events such as pub nights (including online pub nights), holiday parties, barbecues and conferences, with accommodation and travel covered by us.
Expert Speakers. Monthly insider expert seminars with renowned creators such as John Carmack, Rhianna Pratchett (Tomb Raider), Warren Spector (Deus Ex), David Brevik (Diablo), Harvey Smith (Dishonored), Josh Sawyer (Pillars of Eternity), and more.
Bike to Work Program: Within Ireland, using the Bike-to-Work government initiative, employees obtain a brand new bike and safety equipment worth up to €1,250 for a regular bike, and up to €1,500 for an electric bike. The scheme covers your new bike and gear, saving 52% of the retail price of bike and equipment.