Level Designer

1 Month ago • 1-5 Years • Level Design

About the job

Job Description

Romero Games is seeking a talented Level Designer to craft immersive experiences for their upcoming FPS. You'll design game maps, own a slice of the game world, and collaborate with the team to deliver a polished, engaging product. Must have experience designing levels for AAA titles, familiarity with 3D level editing tools, and strong communication skills.
Must have:
  • Level Design Experience
  • 3D Level Editing
  • AAA Game Title
  • Communication Skills
Good to have:
  • Unreal Engine
  • Visual Scripting
  • Adobe Photoshop
  • Scripting Language
Perks:
  • Ownership Stake
  • Relocation Assistance
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Join Romero Games as we develop John Romero’s next First Person Shooter in partnership with a major publisher! This is an unprecedented opportunity to join a thriving independent development studio and work on a high-profile title that will be played by millions of gamers worldwide.

Romero Games is looking for a Level Designer to join our growing team full-time. You will be responsible for creating game maps that align with the narrative and special features of our overall design. Working within the Level Design team, alongside your Lead and other departments, you will contribute to developing, defining, and establishing an engaging and enjoyable gameplay experience for our upcoming title.

Ideally, you can relocate to join us in Galway, Ireland, but a remote role is also possible for the right candidate in a European timezone. In your cover letter or email, please note your preference (remote/hybrid/onsite in Galway).

The target start date for this position is October 2024.

What you will do:

  • Craft unique spaces where gameplay flow and visual composition form memorable experiences

  • Own a slice of our game world and become the go-to person for its design, while making sure that it fits & reflects the game narrative, art direction and respects our technical & scope requirements

  • Engage in review sessions, be receptive to feedback, and contribute relevant ideas and arguments to the creative process to enhance the overall gameplay experience

  • Be an exemplary and supportive member of the team

  • Communicate efficiently and effectively with the team

  • Make sure that your work is clean, your design is to spec, you finish your tasks on time or signal risks when this is the case

  • Show passion & care for your work, focus on your strengths and bolster your weaker skills

What you need to have:

  • A good understanding of all aspects of level design such as: visual language, architectural composition, sign-posting, combat and encounter design, flow, game balance, delivery / support of game mechanics, difficulty tuning and pacing, etc.

  • Experience working in a Level Design position with at least 1 shipped AAA current gen console or PC title

  • Attention to detail

  • The ability to work collaboratively with other disciplines

  • The ability to work independently without close supervision

  • Experience in creating first or third person shooters

  • Good verbal and written communication skills

  • A passion for environment design and architectural concepts

  • Experience building levels using 3D level editing tools (Unreal 4, UnrealEd, Hammer, Radiant, etc.)

  • Experience prototyping maps and gameplay mechanics using Unreal Engine, Unity, or similar

  • Experience writing design documentation

  • Presentational skills and experience with PowerPoint or Keynote

  • Experience with source-control applications (SVN, Perforce, GIT, etc.)

  • Solid problem-solving skills including lateral thinking

  • Knowledge of gameplay event scripting and entity setup

  • Experience with Confluence and Jira

What is nice to have:

  • Unreal 4/5 Blueprints, Flow Graph, or other visual scripting software

  • Experience with Adobe Photoshop or similar

  • Experience with scripting or programming language

  • Undergraduate degree in Video Game Design, Computer Science, Marketing, Entertainment or a form of technical training

Benefits:

  • Ownership. Everyone in the company benefits from ownership in the company. Every full-time Romero Games employee is given a stake. (This benefit is not open to contractors.)

  • Vacation: Time off for vacation. Five weeks vacation per year + 10 national holidays. Extra vacation days after 5 and 10 years of service.

  • Hybrid Working. Flexible working hours, including work-from-home and remote work.

  • Sabbaticals: At 5+ years, should you choose to take unpaid time for a personal project, we will cover 20% of your pay provided that it is in your area of interest.

  • Premium Health. Premium health benefits, plus extended healthcare coverage.

  • Fertility Leave: For employees undergoing IVF treatment, surrogacy or other forms of fertility treatment, two days per cycle for recovery or travel.

  • Relocation assistance. Flexible start dates, relocation reimbursement and assistance in finding housing. 

  • Life-Friendly Policies: We understand that work is one of the things that you do and that life happens. We have a long and consistent pattern of life-friendly management, whether taking your kids to creche, assisting your parents with an appointment, or taking your pet to the vet.

  • Menopause: Up to five days off per year for appointments or recovery days.

  • Clothing Assistance Program: A financial support for people going through a major life event such a pregnancy or gender affirming care.

  • Compassionate Leave / Bereavement. We support employees by offering paid time off during bereavement for immediate family. This includes loss of pregnancy, including the loss of surrogate pregnancy.

  • Parental Leave and Support. Family-focused benefits include fully paid maternity and paternity leave and flexible work hours. Most people here are parents. We get it.

  • Professional Development: World-class workshops on accessibility, diversity, design and more, from internationally recognized experts.

  • Social Events. Regular social events such as pub nights (including online pub nights), holiday parties, barbecues and conferences, with accommodation and travel covered by us. 

  • Expert Speakers. Monthly insider expert seminars with renowned creators such as John Carmack, Rhianna Pratchett (Tomb Raider), Warren Spector (Deus Ex), David Brevik (Diablo), Harvey Smith (Dishonored), Josh Sawyer (Pillars of Eternity), and more.

  • Bike to Work Programme: Within Ireland, using the Bike-to-Work government initiative, employees obtain a brand new bike and safety equipment worth up to €1,250 for a regular bike, and up to €1,500 for an electric bike. The scheme covers your new bike and gear, saving 52% of the retail price of bike and equipment.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Galway, County Galway, Ireland (Remote)

Galway, County Galway, Ireland (On-Site)

Galway, County Galway, Ireland (On-Site)

Galway, County Galway, Ireland (On-Site)

Galway, County Galway, Ireland (Remote)

Galway, County Galway, Ireland (Remote)

Galway, County Galway, Ireland (Remote)

Galway, County Galway, Ireland (Remote)

Galway, County Galway, Ireland (Remote)

Galway, County Galway, Ireland (On-Site)

View All Jobs

Get notified when new jobs are added by Romero Games

Similar Jobs

People Can Fly - Artiste VFX Sénior / Senior VFX Artist

People Can Fly, Canada (On-Site)

MADFINGER Games - Animation Programmer - Unreal

MADFINGER Games, Czechia (On-Site)

Gearbox Software - Technical Director, SDK

Gearbox Software, United States (On-Site)

Lemon Sky - 3D Modeler

Lemon Sky, Malaysia (On-Site)

Amazon Games - Senior Game Tools Engineer, Amazon Games

Amazon Games, United States (On-Site)

Ember Lab - World Builder

Ember Lab, United States (Hybrid)

Climax Studios - Senior Level Designer

Climax Studios, United Kingdom (On-Site)

Techland - UE5 Level Artist

Techland, Poland (On-Site)

Embark Studios - Senior Level Designer - Games

Embark Studios, Sweden (On-Site)

Gala - Level Designer

Gala, Chile (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Nutrabay - Motion Graphic Designer - 3D

Nutrabay, India (On-Site)

Fun Dog Studios - Artificial Intelligence Engineer

Fun Dog Studios, United States (Remote)

CD PROJEKT RED - Senior Rendering Engineer

CD PROJEKT RED, United States (Hybrid)

Arrowhead Game Studios - Head of Engineering

Arrowhead Game Studios, Sweden (On-Site)

Epic Games - QA Engineer, HMI

Epic Games, United States (On-Site)

Electronic Arts - Senior Software Developer - Engine Performance

Electronic Arts, Canada (On-Site)

Vertigo Games - Gameplay Programmer

Vertigo Games, Netherlands (Hybrid)

Escape Velocity Entertainment - Systems Engineer | North America | Europe | Fully Remote

Escape Velocity Entertainment, (Remote)

Get notifed when new similar jobs are uploaded

Jobs in Galway, County Galway, Ireland

Get notifed when new similar jobs are uploaded

Level Design Jobs

Onward Search - Sr. Technical Game Designer

Onward Search, United States (On-Site)

the design space - Junior Interior Designer

the design space, India (On-Site)

Stantec - Civil 3D Designer- Non Infra

Stantec, India (On-Site)

Cloud Imperium Games - Level Design III

Cloud Imperium Games, Germany (On-Site)

Homa games - Senior Level Designer

Homa games, France (Remote)

Assystems - Mid level Architect

Assystems, India (On-Site)

TT Games - Level Designer

TT Games, United Kingdom (On-Site)

M Moser Associates - Senior Interior Designer / Design Lead

M Moser Associates, India (On-Site)

Scopely - Lead Level Designer

Scopely, United States (Remote)

Get notifed when new similar jobs are uploaded