Material and Texture Artist

2 Months ago • 3-10 Years • 3D Art

About the job

Job Description

We're looking for a talented Material and Texture Artist to create stunning assets for our upcoming game. You'll be responsible for producing high-quality textures, working with industry-standard tools, and collaborating with our art team. Passion for game development and a strong artistic eye are essential.
Must have:
  • Substance Painter
  • Maya, Zbrush
  • Game Asset Creation
  • PBR Pipeline
Good to have:
  • Substance Designer
  • 3D Asset Creation
  • VFX Experience
  • Remote Team Experience
Perks:
  • Remote Work
  • Hybrid Option
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We are currently seeking an experienced full-time, Material and Texture Artist, to collaborate with our existing team on assets for an upcoming game title. The ideal candidate will be skillful in creating a variety of types of textures, including semi stylized, and have a strong artistic eye. Furthermore, the artist should be comfortable with a technical pipeline involving different tools. Overall, this candidate must be passionate about contributing to the creation of video game experiences beyond simply creating assets. This is a salaried, full-time position reporting to our Plymouth, Michigan studio. This position is open to remote and hybrid applicants.

  

Primary Responsibilities Include: 

  • Produce high quality detailed tile-able and unique textures, including substance materials to be used by the rest of the art team. 
  • Create a variety of semi stylized tile-able terrain textures and decals for multiple types of environmental biomes. 
  • Create textures using, Substance Painter, and Substance Designer. 
  • Create consistent, semi - stylized artwork from concept to finalized asset. 
  • Coordinate with games team and art director to ensure project visual and technical standards. 
  • Collaborate cross discipline to continually ensure project visuals and technical requirements are met. 

 

Education and/or Experience Desired: 

  • 3+ Years professional experience making assets for games as displayed in a visual portfolio. 
  • Proficient with standard industry tools such as: Maya, Z-Brush, Substance Painter, and Substance Designer. 
  • Strong grasp of material properties, color, form, composition. 
  • Experience working in a PBR asset creation pipeline. 
  • Experience working with game engines. 
  • Well-developed communication, teamwork and collaboration skills. 

 

Bonuses: 

  • Degree or certification in 3D art, digital art, or related discipline. 
  • High level experience creating substance materials. 
  • Experience creating 3D assets, and vfx. 
  • Experience working with remote team members. 
  • Experience working on a 1st person PC/Console game. 

 

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About The Company

HISTORY

Initially a developer for the OS/2 platform, Stardock was founded in 1991 and incorporated in 1993 as “Stardock Systems.” We grew to become a leader in development for Windows® customization software that lets you modify or extend your graphical user interface like Fences® , Start10™, Deskscapes™, among others. A long time lover of games, CEO Brad Wardell also devotes the company’s time to producing PC games in the 4X and RTS genre. Our most noted titles include Galactic Civilizations® (I, II, III), Sins of a Solar Empire® : Rebellion, Ashes of the Singularity™: Escalation, Sorcerer King™, and more.

Headquartered in Plymouth, Michigan, Stardock employees people worldwide and continues to specialize in consumer software development and publishing.

FOR MORE INFORMATION

Visit www.stardock.com and follow @Stardock

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (Hybrid)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (On-Site)

Michigan, United States (Hybrid)

Michigan, United States (On-Site)

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