Mechanical Designer/Concept Artist

5 Months ago • All levels • Undisclosed

About the job

Job Description

Mechanical Designer/Concept Artist needed for a 3rd-person science fiction adventure game. Must have experience in creating realistic, detailed props and spaces.
Must have:
  • Concept Art
  • Props & Spaces
  • Mechanical Design
  • 3D Game Production
Good to have:
  • Architecture
  • Industrial Design
  • Engineering
  • Gameplay & Story
Perks:
  • Friendly Environment
  • No Crunching

We’re Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure set in a remote corner of the universe.


Job Description

We are seeking an outstanding mechanical designer/concept artist to join our team in Copenhagen. You will be responsible for supplying the asset team with a high volume of detailed concepts describing the various spaces and technological props that will appear in our realistic sci-fi world.

You should be willing to work at the Playdead office in Copenhagen, Denmark.

What will you be doing?

  • Communicating regularly with the art leads and asset team regarding the concept work needed and how it relates to game design and story
  • Creating highly detailed concept art to be used by level and asset artists

Required skills & experience

  • A portfolio of work demonstrating mastery of realistic, finely detailed concepts of props and spaces
  • A talent for thoughtful composition and clean design which is compatible with our vision for the game
  • Ability to design very believable and mechanically sound devices, vehicles and structures
  • Ability to create quality concept art within the framework of gameplay and story
  • Ability to take direction, collaborate with other developers, and give/receive constructive feedback

Also appreciated

  • Professional experience within 3D game production
  • Solid base of knowledge and passion for the fields architecture, industrial design and engineering


Who We Are
We are a team of 80 creative professionals. We experiment and collaborate with a focus on creating new experiences, and as such we are looking for people who can help us achieve them.

Our approach to development does not include crunching towards arbitrary deadlines - instead, we particularly look for talented people who enjoy managing their own schedule and thrive on working within a friendly, collaborative environment.

We carefully craft games with obsessive attention to detail and are always on the lookout for others who share that passion.

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About The Company

Playdead is an independent game developer and publisher based in Copenhagen, Denmark. The company was founded in 2006 by game designer Arnt Jensen. Since then, we have made LIMBO and INSIDE.

Today, we are a team of more than 55 creative professionals with a broad range of experience and education.

Our current project is a third-person science fiction adventure set in a remote corner of the universe.

We are searching for new team members - https://playdead.com/jobs/

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

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