Realtime Lighting Technical Director

2 Months ago • 5 Years +

Job Summary

Job Description

The Realtime Lighting Technical Director will be responsible for creating high-quality lighting within Unreal Engine to achieve a photorealistic or stylized look based on project requirements. Key responsibilities include creating lighting solutions, setting up and refining lighting rigs, utilizing Unreal Engine's lighting tools, optimizing lighting setups for real-time rendering, collaborating with other departments, troubleshooting technical challenges, and maintaining detail and realism while meeting deadlines. This role requires strong artistic and technical skills.
Must have:
  • 5+ years of experience in real-time lighting.
  • Strong proficiency in Unreal Engine 5.
  • Experience with real-time lighting techniques.
  • Understanding of PBR workflows.
Good to have:
  • Familiarity with Unreal Engine’s Blueprints.
  • Experience with scripting languages (Python).
  • Experience with compositing software (Nuke).
  • Experience with Arnold (Houdini, Maya).
  • AAA gaming experience.
  • Houdini / USD skills.

Job Details

About the Company:

AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms. Founded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO’s mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBOs recent productions include “Everything Everywhere All At Once”, Amazon series “Citadel”, Netflix’s “The Gray Man”, “Extraction”, “Extraction 2”, and “The Electric State”.

About the Position:
AGBO is seeking a talented Realtime Lighting Technical Director to join our Visual Effects (VFX) team. The Lighting Technical Director will be responsible for developing and implementing high-quality lighting within Unreal Engine to achieve a photorealistic or stylized look based on project requirements. This role requires a strong artistic eye, technical proficiency, and the ability to collaborate with cross-functional teams.

This is an Expression of Interest role.

Key Responsibilities:

  • Work closely with CG Supervisor to create compelling lighting solutions in Unreal Engine.
  • Set up, adjust, and refine lighting rigs, post-process effects, and shading to match live-action plates, concept art, or reference materials.
  • Utilize Unreal Engine’s lighting tools, including Lumen, and occasionally Path Tracing (speed is a priority), to achieve the desired visual fidelity.
  • Optimize lighting setups for real-time rendering while maintaining high-quality results through an extensive use of CVARs.
  • Collaborate with other departments to ensure seamless integration of CG elements.
  • Troubleshoot and resolve technical lighting challenges to maintain production efficiency.
  • Maintain a high level of detail and realism while meeting production deadlines.

Qualifications & Skills:

  • 5+ years of experience in lighting for real-time environments, feature films, television, or high-end commercials.
  • Strong proficiency in Unreal Engine 5’s lighting and rendering workflows.
  • Virtual Art Department Experience.
  • Experience with real-time lighting techniques, including dynamic, static, and hybrid lighting solutions.
  • Understanding of physically based rendering (PBR) workflows and real-time shading.
  • Familiarity with Unreal Engine’s Blueprints and material system is a plus.
  • Experience with scripting languages such as Python or Blueprint scripting is a plus.
  • Ability to take direction and iterate based on feedback while maintaining artistic quality.
  • Strong problem-solving skills and attention to detail.
  • Excellent communication and collaboration skills.
  • Experience with compositing software (Nuke) is a plus.
  • Experience with Arnold (Houdini, Maya) is a plus.
  • AAA gaming experience is a plus.
  • Houdini / USD skills are a plus.


Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.



AGBO Labs, LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Similar Jobs

Milk  visual effects - Senior Matchmove Artist

Milk visual effects

(On-Site)
4 Months ago
22 dog studios - Senior VFX Editor

22 dog studios

Milan, Lombardy, Italy (On-Site)
1 Month ago
Milk  visual effects - VFX Talent and Resource Manager

Milk visual effects

(Hybrid)
2 Months ago
Ubisoft - VFX Artist

Ubisoft

Da Nang, Vietnam (Hybrid)
2 Months ago
Gearbox - Visual Effects Artist

Gearbox

Frisco, Texas, United States (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Rising Sun Pictures - Remote Compositors

Rising Sun Pictures

Sydney, New South Wales, Australia (Remote)
11 Months ago
Halon - Senior Pipeline Engineer - Unreal Engine

Halon

United Kingdom (On-Site)
2 Months ago
iron bird creation - VFX Artist

iron bird creation

(Remote)
1 Month ago
frames store - FREELANCE: NUKE - LOS ANGELES

frames store

Los Angeles, California, United States (On-Site)
1 Year ago
Cloud Imperium Games - Senior Cinematic Designer

Cloud Imperium Games

Frankfurt Am Main, Hessen, Germany (On-Site)
2 Months ago
Epic Games - Producer

Epic Games

(On-Site)
2 Months ago
frames store - FREELANCE: VFX PRODUCERS - NEW YORK

frames store

New York, New York, United States (On-Site)
1 Year ago
Epic Games - Gameplay Designer

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
2 Months ago
magnopus - Producer, Virtual Production

magnopus

Los Angeles, California, United States (Hybrid)
9 Months ago
fuse games - Rendering Engineer

fuse games

Guildford, England, United Kingdom (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Los Angeles, California, United States

Palo Alto Networks - Consulting Director, DFIR, Reactive Services (Unit 42)

Palo Alto Networks

Atlanta, Georgia, United States (Remote)
1 Month ago
Kyruus Health - Director, Product Management, Analytics

Kyruus Health

United States (Remote)
2 Months ago
Reframe - Android Engineer

Reframe

United States (Remote)
11 Months ago
bytedance - Software Engineer, Global Payment Privacy & Security

bytedance

San Jose, California, United States (On-Site)
3 Months ago
Nintendo - Senior Consumer Programs Specialist - Nintendo San Francisco Store

Nintendo

San Francisco, California, United States (Hybrid)
7 Months ago
Blue wire software - Code Enforcement Officer

Blue wire software

Pueblo, Colorado, United States (On-Site)
1 Week ago
bytedance - Software Engineer, Inference

bytedance

San Jose, California, United States (On-Site)
8 Months ago
Anavation - Mid-Level Software Engineer

Anavation

Quantico, Virginia, United States (Hybrid)
2 Months ago
bytedance - Indirect Tax Manager - US (Los Angeles)

bytedance

Los Angeles, California, United States (On-Site)
2 Months ago
Universal Music Group - Accounting Manager

Universal Music Group

Los Angeles, California, United States (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Category Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

AGBO is an artist-led Academy Award-Winning independent studio focused on developing and producing innovative story universes spanning film, TV, and digital platforms. Founded in 2017 by award-winning and record-breaking directors Anthony and Joe Russo, AGBO’s mission is to inspire and advance the next generation of storytelling to entertain and influence worldwide audiences. AGBOs recent productions include “Everything Everywhere All At Once”, “The Gray Man”, “Citadel”, “Extraction 2”, "The Electric State".

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

View All Jobs

Get notified when new jobs are added by AGBO

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug