Senior 3D Artist responsible for creating high-poly sculpts and real-time game assets meeting project standards. Collaborate with Lead Artist on asset creation, maintain production appearance, and utilize technologies like 3ds Max, Maya, Zbrush, Substance Painter, Unity, or Unreal Engine. Requires 4+ years of game development experience, strong artistic background in photorealistic art, and proficiency in modeling, sculpting, and texturing. Responsibilities include working with the Lead Artist to ensure timely completion of assets, investigating client technologies, exploring new technologies, and contributing to a team-oriented environment.