⚡ Applications close 27th January at 9am AEDT⚡
🌸 Role Introduction 🌸
We are working on Wylde Society, a shiny, new, ambitious game in the Wylde Flowers universe and we would love to find entry-level 3D artists with a passion for making cozy 3D stylized games.
If creating soothing, vibrant worlds like those in our first title, Wylde Flowers excites you, then we would love to work with you!
🌸 Requirements🌸
You’re able to show efficiently-created models and UV maps in your portfolio.
Your folio shows examples demonstrating an understanding of the principles of the PBR pipeline and painting textures with Substance Painter (or equivalent).
Your folio shows examples of hand-painted textures that you’ve created in Photoshop.
You live in Australia, New Zealand, Canada or the USA (or a country with the same time zone as one of these).
🌸 What you'll be learning to do🌸
Working with the art production director and art director to hone your craft and create assets that match the style, detail and polish of the art style guide.
Work with art leads, design and environment artists to understand the needs of the environments to help with set dressing large-scale environments.
Reference gathering and loose conceptual grey-box modelling to express your plans and ideas to the team.
Creation of game assets using Maya and Substance meeting strict pipeline and game engine requirements for Mobile/PC/Console devices.
🌸 Our dream Entry-Level 3D Artist 🌸
Loves detail! Both in being organized and in finding the perfect touch to make their art sing.
Is passionate about colorful, adorable, stylized 3D art and can show us a portfolio where that art is popping out of the screen!
Thrives on collaboration and loves working with a team to create the best possible environments by adapting to new ideas and feedback.
Is able to work independently with people in significantly different time zones. Knowing when to reach out for help or advice but loves problem solving as well.
Believes in kindness and support as a first step to any communication and practices both when giving and receiving feedback.
🌸 This is a full time, fixed-contract and permanently-remote-working position 🌸
This position is 38 hours a week
Work around your family and personal commitments.
Work any hours of the day and week that make sense for you.
We generally communicate over Slack or email, with occasional voice/video chat when convenient.
You will need to have some reasonable time zone overlap with both Melbourne and the US at the same time. We have a strict policy to not hire in Europe or any time zone where only night work would be possible to achieve that.
We'll be trusting you to be self-motivated and able to manage your own time and workload; we won't be micromanaging your task list.
🌸 Salary 🌸
These are fixed-term 15 month contract positions
$85,000 AUD/year ($57,000 USD/year).
🌸 About Studio Drydock 🌸
Studio Drydock is making games for diverse audiences, and it's super-important to us that our team is just as unique and varied. We're an international team with team members in Australia, US, Canada, New Zealand and Costa Rica. We make cozy games everyone can enjoy and our first title was the highly-acclaimed Wylde Flowers on PC, Switch and Apple Arcade.
We believe in making games that reflect the world we want to live in. We make cozy games about real-feeling people living their interesting lives. You'll never find guns or explosions in our games, but you might shed a tear for a loved one or become romantically involved with a werewolf.
Studio Drydock is built on a foundation of support and independence in equal measure. We value our team members' unique experiences and trust them to do their jobs the way they know how, knowing people will reach out when they need it.
🌸 How to apply 🌸
Please introduce yourself in the questions below, add a link to your portfolio and upload a resume😊
🌸 Tips for applying 🌸
Your answers to the questions in the questionnaire below will play a big role in our decision, so consider carefully!
Make sure you show how you made your beautiful art in your folio! We’d love to see wireframes, poly counts, texture sheets and UVs. How it is made is as important as how it looks.
Websites like Artstation or Behance allow us to look at everything you’ve done and find the things most relevant to this job, then dig in deeper. You’ll stand a higher chance of us seeing something we love than a hand-created website and much higher than a video or pdf.
We’ve covered this page in hints on the kind of art you’ll be making. If you have anything in a similar style, it’s worth taking the time to upload it to your folio.
Remote restrictions
Workday must overlap by at least 3 hours with Auckland, New Zealand
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