Senior 3D Artist

1 Month ago • 3 Years + • 3D Art

Job Summary

Job Description

As a Senior 3D Artist at welevel GmbH, you'll be instrumental in building the world of SolidRiver, a AAA survival game with city-building mechanics. Responsibilities include creating high-quality 3D assets (environments, props, characters, textures), optimizing assets for Unreal Engine 5, collaborating with level designers and technical artists, and ensuring visual consistency. You'll work with PBR texturing, Nanite, and Lumen workflows, and ideally have experience with procedural generation. The role requires strong problem-solving, communication, and collaboration skills in an on-site environment in Munich.
Must have:
  • 3+ years 3D art experience in gaming
  • Proficiency in Blender, Maya, ZBrush, Substance Painter, Photoshop
  • Unreal Engine 5 experience (materials, Nanite, Lumen)
  • Strong PBR texturing skills
  • Game-ready topology, UV mapping, LOD creation
Good to have:
  • Procedural asset generation (Houdini, Substance Designer)
  • Animation, rigging, character pipelines
  • Medieval/survival game aesthetics
  • AI-driven NPC world-building
Perks:
  • Competitive salary and benefits
  • Work on a groundbreaking AAA title
  • Opportunity to innovate in AI-driven game development
  • Growth within a rapidly expanding studio

Job Details

Why us?
welevel GmbH is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.

Here’s what makes us stand out:

  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
  • Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
  • Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.
Your Role

As a Senior 3D Artist, you will be at the forefront of world-building, environment creation, and asset development, helping to shape the visual identity of our game. You will work closely with art direction, level designers, and technical artists to create high-quality models, textures, and materials that bring our medieval world to life.

Responsibilities
  • Create high-quality 3D assets (environments, props, characters, and textures) that align with our artistic vision and technical constraints.
  • Develop realistic assets optimized for open-world, procedural environments.
  • Work closely with level designers and technical artists to integrate assets efficiently into the game engine.
  • Maintain high-performance standards by optimizing models for real-time rendering.
  • Ensure visual consistency and maintain a high-quality bar across all assets.
  • Collaborate with the Art Director to establish and refine artistic pipelines.
  • Stay up to date with industry trends, new tools, and techniques in 3D modeling, procedural workflows, and material creation.
Requirements
  • 3+ years of experience as a 3D Artist in the gaming industry, with at least one shipped title in a senior capacity.
  • Proficiency in industry-standard software (Blender, Maya, ZBrush, Substance Painter, Photoshop).
  • Experience with Unreal Engine 5, particularly with material creation, Nanite, and Lumen workflows.
  • Strong PBR texturing skills and knowledge of shader/material pipelines.
  • Ability to adapt and integrate existing models, basemeshes, materials, and textures (e.g. from Quixel Megascans) into new assets, ensuring seamless quality and consistency.
  • Ability to optimize assets for performance without sacrificing quality.
  • Solid understanding of game-ready topology, UV mapping, and LOD creation.
  • Passion for creating immersive worlds with procedural generation techniques.
  • Strong problem-solving skills and ability to take ownership of tasks.
  • Excellent communication and collaboration skills in an onsite environment.
Nice to have
  • Experience with procedural asset generation (Houdini, Substance Designer).
  • Knowledge of animation rigging and character pipelines.
  • Background in medieval or survival game aesthetics.
  • Experience with AI-driven NPC world-building.
What we offer
  • Work on a groundbreaking AAA survival city-building game.
  • Be part of a passionate and highly experienced team.
  • Competitive salary and benefits package.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio backed by top industry veterans.

Are you ready to embark on an epic journey with welevel and make SolidRiver an unforgettable gaming experience? Don't hesitate!

Apply now and let your creativity flow like a mighty river!

About us
welevel is an innovative AAA game studio based in Munich, dedicated to creating groundbreaking gaming experiences. Our team of gaming enthusiasts is on a mission to redefine the industry with SolidRiver, an enthralling survival RPG fused with city-building excitement. Harnessing the raw power of Unreal Engine 5 and cutting-edge technology, we're crafting a mesmerizing, procedurally generated world that will leave players utterly captivated. Seize the excitement and join welevel in shaping the thrilling future of gaming!

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About The Company

We are enthusiasts of survival and city-builder games and our aim is to craft spectacular gaming experiences, designed by players, for players. We push the limits of Unrel Engine 5 to merge thrill, exploration, and impressive construction features.


Our focus is on developing strikingly realistic worlds through advanced procedural generation techniques, ensuring every game is a unique adventure.

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

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