As a 3D Material Artist, you will create diverse and complex materials, ranging from organic to artificial. This role involves fine-tuning materials with various optical effects for a large-scale AAA game. Responsibilities include creating tileable materials, trims, and decals, exploring artistic solutions within technical constraints, collaborating with colleagues, and testing work in the game engine. This role demands expertise in texturing, a deep understanding of material properties, and the ability to work with references. A portfolio showcasing your material examples and intermediate English proficiency are required.