The 3D Environment Artist will create stylized assets according to project requirements, working from concepts and references. They will collaborate with the team to solve complex challenges and set up and review their work in the game engine. This role requires at least one year of game development experience, proficiency in hard surface modeling and sculpting, knowledge of PBR pipelines for texturing, and an understanding of feedback in large projects. The artist must showcase examples of game-ready assets in their portfolio. They should also have experience integrating models and setting up textures and materials in game engines and an understanding of model optimization principles.