Senior World Game Designer / Level Designer

2 Months ago • 3 Years +

Job Summary

Job Description

As a Senior World Designer, you will be responsible for designing and optimizing Points of Interest (POIs) and world composition in a procedurally generated environment. You will define rules, structures, and tweak procedural logic to generate compelling game spaces. This role requires designing and implementing POIs, biomes, and world logic within a procedural system, establishing guidelines for procedural content, and collaborating with other designers to integrate various elements. The goal is to create engaging locations, maintain world balance, and ensure exploration and gameplay depth.
Must have:
  • 3+ years of experience in world design.
  • Ability to create exploration loops.
  • Knowledge of game balancing.
  • EU work authorization required.

Job Details

Why us?

welevel GmbH is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.

Here’s what makes us stand out:

  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
  • Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
  • Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.


Your Role

As a Senior World Designer, you will be responsible for designing and optimizing Points of Interest (POIs) and world composition in a procedurally generated environment. Your work will focus on creating engaging locations, maintaining world balance, and ensuring procedural content feels handcrafted while supporting exploration and gameplay depth.

This is not a traditional level design role—instead, you will define rules, structures, and tweak procedural logic to generate compelling game spaces.


Responsibilities

  • Design and implement POIs, biomes, and world logic within a procedurally generated system.
  • Establish guidelines and modular structures to ensure variety and narrative depth in procedural content.
  • Balance resource distribution, enemy placement, and environmental challenges.
  • Collaborate with AI, content, and systems designer to integrate NPC interactions, quests, and world events.
  • Analyze player exploration data and refine generation parameters to enhance engagement.


Requirements

  • 3+ years of experience in world design or procedural level design.
  • Ability to create dynamic exploration loops and meaningful environmental storytelling.
  • Knowledge of game balancing principles related to survival, resources, and difficulty scaling.
  • Strong understanding of procedural generation techniques is a plus.
  • Onsite position (EU work authorization required).


What we offer

  • Work on a groundbreaking AAA survival city-building game.
  • Be part of a passionate and highly experienced team.
  • Competitive salary and benefits package.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio backed by top industry veterans.

Are you ready to embark on an epic journey with welevel and make Solid River an unforgettable gaming experience? Don't hesitate!

Apply now and let your creativity flow like a mighty river!

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About The Company

We are enthusiasts of survival and city-builder games and our aim is to craft spectacular gaming experiences, designed by players, for players. We push the limits of Unrel Engine 5 to merge thrill, exploration, and impressive construction features.


Our focus is on developing strikingly realistic worlds through advanced procedural generation techniques, ensuring every game is a unique adventure.

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

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