Rendering Developer

5 Months ago • 2-5 Years • Rendering

Job Summary

Job Description

As a Rendering Developer at Sperasoft, you will be responsible for optimizing game performance, extending engine functionality, and modifying engine code as necessary. You will also conduct periodic checks of game performance on consoles and investigate potential improvements. This role requires a strong understanding of UE5, including Nanite and Lumen subsystems, as well as experience with profiling UE titles. You must be proficient in C++ and HLSL coding, and experience with console development (preferably PS5) is highly preferred. You will be part of a team of passionate game developers who are committed to delivering high-quality experiences to players.
Must have:
  • Experience with UE5 (Nanite and Lumen)
  • UE rendering pipeline knowledge
  • Experience with profiling UE titles
  • C++ and HLSL coding skills
  • Console development (PS5 preferred)
Perks:
  • Learning & development opportunities
  • Exceptional private medical insurance plan
  • Casual workplace environment
  • New renovation and relaxation area
  • Friendly team and a family-like environment

Job Details

Description

Sperasoft is a leading game co-development company headquartered in the heart of Silicon Valley. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.

You are welcome here to perform in different areas as a member of our core C++ engineering team. You could find yourself performing in GamePlay, AI, Graphics, VR, Tools, Network, low-level development, console and cross-platform specific tasks as well as porting. We are interested in confident Middles and experienced Seniors. Apply if you are excited being part of game, if you wish to deliver ideas, perform as a team member and grow your skills as a professional.

 

Responsibilities

 

·       Profiling of the game, finding and analyzing its bottlenecks and proposing solutions for performance improvement

·       Extending existing Engine functionality for features required by the client 

·       Modification of Engine code if necessary 

·       Periodic checks of game performance on consoles and investigations of possible improvements

Requirements

·       Experience with UE5 (knowledge of Nanite and Lumen subsystems is required)

·       Good understanding of UE rendering pipeline (mesh processing, shadow mapping, postprocess)

·       Experience with profiling of UE titles

·       C++ and HLSL coding skills

·       Console development (preferably PS5)

Benefits

·       Learning & development opportunities

·       Exceptional private medical insurance plan

·       Casual workplace environment; new renovation and relaxation area

·       Friendly team and a family-like environment

 

Role Information: EN

Studio: Sperasoft

Location: Europe, Serbia, Belgrade

Area of Work: Engineering Services

Service: Create

Employment Type: Full-time, Permanent

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About The Company

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA.


We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry.


Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.


Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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