Senior Animator (Project Baxter)

7 Months ago • 2 Years + • Animation

Job Summary

Job Description

Senior Animator needed for a cooperative action game set in the world of Dungeons & Dragons. Must have experience leading animation creation in the game industry, strong skills in both keyframe and motion capture animation, and be an experienced Maya user.
Must have:
  • Game Industry
  • Keyframe Animation
  • Motion Capture
  • Maya Experience
Good to have:
  • Unreal Engine
  • Fantasy Combat
  • MotionBuilder
  • Animation Principles
Perks:
  • Competitive Salaries
  • Private Insurance

Job Details

We are looking for a Senior Animator to join our Project Baxter team here in Stockholm.

You will be responsible for developing high quality keyframe and motion capture animations, with a focus on third person characters, both human and creature. You’ll play a crucial role in tying together gameplay, narrative and character performance.

As a Senior team member you will be expected to contribute at a more advanced level, as well as guide and coach less experienced staff, and adapt to engage at various levels to take larger responsibility. You will be expected to pitch ideas, create rapid prototypes, direct motion capture sessions, and collaborate with other disciplines in order to successfully make the vision for the game a reality. Whilst you will have the support of your Lead when required, you will be expected to be able to act mostly autonomously.

Project Baxter is a cooperative action game set in the world of Dungeons & Dragons®. Inspired by our love of tabletop RPGs and built from the ground up in Unreal Engine 5, we will embrace cutting edge technology to create entertaining and emergent gameplay scenarios. Project Baxter is set to launch on all major platforms in 2026.

Please note, this role must be based in Stockholm with a minimum of 3 days per week in the office.

Responsibilities:

  • Collaborate with the animation and production leadership to drive high fidelity animations, balancing performance, quality, scheduling and technical requirements

  • Work with the animation leadership to mentor and guide, grow and inspire our animation team

  • Drive the evolution of animation pipelines, establishing efficient procedures for animation and character quality that benefits the quality and integrity of animations across the studio

  • Create compelling character performances, utilizing both keyframed and motion capture techniques to complement the game design and promote the artistic vision of the animation director

  • Be able to promote engaging new gameplay or presentation ideas through previs and/or prototyping, that spark discussions and help in the decision making process

  • Collaborate alongside Design, Code, and your Peers to proactively solve any potential animation related issues to deliver features on time

  • Estimate the time required to carry out your own tasks and manage time to meet deadlines

  • Carry out all other related tasks

Requirements:

  • Proven experience leading or influencing animation creation within the game industry

  • At least 2 shipped titles and multiple years of experience working with third person character animations in AA+ games

  • Strong skills in both keyframe and motion capture animation with an expert understanding of animation principles

  • You are an experienced Maya user, equally comfortable in MotionBuilder

  • Practical knowledge of state machines and motion trees and a passion for cutting-edge animation technology

  • Excellent written, verbal and visual communication skills

  • Excellent problem-solving skills with an emphasis on proactivity

  • A passion for video games

Nice to have:

  • Experience and knowledge of Unreal Engine

  • Experience animating fantasy combat

Still reading? Good, because here’s the best part:

We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional.

What more do we offer?

  • Competitive salaries with annual reviews

  • Private medical insurance

  • Annual wellness benefit

  • 30 days of paid vacation per year

  • Occupational pension ≈50% above collective agreement standard

  • Referral bonuses

  • Free monthly massage sessions in the office!

Sounds good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.

Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.

Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us.

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About The Company

Starbreeze is an independent developer, publisher, and distributor of PC and console games targeting the global market, with studios in Stockholm, Barcelona, Paris and London. Housing the smash hit IP PAYDAY™, Starbreeze develops games based on proprietary and third-party rights, both in-house and in partnership with external game developers.


Starbreeze shares are listed on Nasdaq Stockholm

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

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