Senior Character Artist - Oculus Studios/Armature

2 Months ago • 5-5 Years
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About the job

SummaryBy Outscal

Experienced Character Artist with strong Unreal Engine skills and experience in VR/AR. Must have expert knowledge of Maya, Zbrush, Substance Painter, and Photoshop.

Oculus Studios and Armature are searching for a Character Artist who has experience in various art styles for bleeding edge VR/MR entertainment. You will create amazing, iconic characters that stand out visually and engage players. To do this you will partner with creatives, techs, and production to define visual direction, creation pipelines, and schedule as you help establish the recipe for creating stunning characters for AAA experiences in VR. You are an experienced character modeler for games that has worked with multi-disciplinary art teams to achieve a consistent, cohesive visual style throughout development. You have a robust knowledge and skill-set across varied character pipelines and visual styles. As an artist you have expert experience creating humans, costumes, animals and imaginary creatures as well as hard edged props as they apply to gear. You are also a character pipeline expert with robust knowledge of all typical character authoring software and building techniques. Ultimately as a Character Artist you are responsible for creating iconic characters that people want to engage with. You will create clear guidelines for visual style and building techniques helping other artists. You should feel at home building a team with experience recruiting, nurturing/guiding other artists through both mentorship and critique. You also partner well with other disciplines as you represent the character department in planning and strategizing to create the best game possible.

Senior Character Artist - Oculus Studios/Armature Responsibilities

  • Create highly detailed characters, creatures, and props that are accurate to concept art and run at desired performance specifications in Unreal

  • Work with the Creative Director to define and drive the visual style for characters overseeing implementation on a daily basis from internal artists and external teams

  • Work with Concept Art, and Tech Art and Production to prove out and establish visual guides for characters for internal and external art teams to work from

  • Translate concept art and design ideas into optimized, efficient, and polished 3D models

  • Clearly communicate updates and concerns with team members and artists

  • Participate in research and development of the latest tools, shaders, technology, and workflows

  • Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others

Minimum Qualifications

  • 5+ years industry experience as a Character Artist or 3D Artist, with an emphasis on Texturing and Shading

  • Shipped at least one AAA title as an a Senior Character Artist

  • A portfolio that demonstrates characters in a variety of styles ranging from realistic to stylized

  • Expert knowledge of Maya, Photoshop, Substance Painter/Designer, Marvelous Designer, and ZBrush (or highpoly authoring equivalents)

  • Experience creating Substance templates for consistent character creation and outsourcing

  • Highly proficient in authoring materials and custom shaders in Unreal for Character creation

  • Experience creating organic as well as hard surface models

  • Experience creating low-poly models with UV optimization and proper edge flow for optimal deformation in animation

  • Understanding and practical application of principles of anatomy, scale, proportion, silhouette, and color theory as it applies to characters

  • 5+ years experience implementing 3D work into Unreal or other game engines

  • Experience with current game-art pipelines and methodologies

Preferred Qualifications

  • Experience working with outsourcing teams on a large scale project

  • Experience creating art for VR/AR

  • Experience figure drawing, sculpting, and other traditional fine art skills

  • Experience modeling for FACS

  • Experience creating key art or compositions using a variety of software

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com.

$149,000/year to $205,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

$149.0K - $205.0K/yr (Outscal est.)
$177.0K/yr avg.
Austin, Texas, United States

About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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