Senior Concept Artist - Temporary (Star Wars Jedi)

10 Months ago • 5 Years + • $122,400 PA - $176,300 PA

Job Summary

Job Description

Senior Concept Artist needed for Star Wars game. Must have 5+ years' experience, strong environment design skills, and a passion for game development.
Must have:
  • Concept Artist
  • Environment Design
  • AAA Games
  • Game Development
Good to have:
  • Third-Person
  • Action/Exploration
  • Maya/Unreal
  • Character Design
Perks:
  • Paid Time Off
  • Medical/Dental

Job Details

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. You can learn more about our studio and values at respawn.com/studio.

We’re looking for a highly skilled Senior Concept Artist to join our Star Wars team. Our ideal candidate for this position is highly experienced with game development workflows, and has a proven track record of creating stunning and appealing concepts for environments in particular, but also characters and everything in between. In this role you will create artwork that inspires game designers, informs world builders, and helps set the visual tone of the game. We are picturing someone with a passion for game development and the ability to both inspire and execute, who can embrace our game development philosophy and share their hard earned expertise to create an incredible experience for our players. This is a 12 month temporary position with a potential to extend to 18 months.

What You’ll Do…

  • Collaborate closely with Game Director, Art Director, and departments such as game design, narrative, character art, rigging, and animation to deliver concepts that inspire and fit within vision for the game.
  • Set the quality bar for the department through hands-on creation of concepts
  • -everything from early inspirational to final detail concepts and props to support various departments. Artwork may include anything from loose speed paintings to polished key art to 3D paintovers.
  • Inspire the entire department to constantly raise the quality bar, develop solutions, and work well with other departments.
  • Work with production staff to establish realistic schedules and deadlines, and demonstrate accountability towards adhering to schedule.
  • Support and maintain department standards, and guide process enhancements for the Concept Art pipeline as needed.

Ideally, you will have.. .

  • 5+ years’ experience as a Concept Artist.
  • Ability to lead by example, in both quality of work and professional conduct.
  • Previous games industry and shipped AAA game(s) preferred. Experience working on a third-person action/exploration game is a plus.
  • Well-rounded portfolio showcasing your work, with a focus on beautiful and inspirational concept art pieces and examples of production sketches focused on solving specific problems. Portfolios should show quality, taste, and an eye for visually compelling, immersive environments.
  • Strong ability to design both interior and exterior environments, from furnished occupiable spaces to grand vistas.
  • Strong ability to design appealing characters, creatures, props.
  • Strong understanding of composition, leading the eye with light, staging, proportion, scale, value, perspective, lighting, and color.
  • Strong design and illustration skills.
  • Familiarity with Star Wars.
  • Mastery of standard art packages such as Photoshop and related software. Experience with Maya and/or Unreal is a plus.
  • Additional concept art skills a plus (characters, matte painting, etc.)
  • Basic understanding of 3D art, experience creating designs to be translated into 3D.
  • Ability to handle critique and fearlessness in the face of feedback. You can take a change in direction as an opportunity to improve a design and you pivot quickly; the more feedback you receive, the more you can tailor your work towards what is best for the game.
  • Ability to self-critique as needed.
  • A positive, solution-oriented attitude.
  • Enjoyment in the process of taking a project from inception to completion.
  • Passion for making and playing games.
  • Strong traditional and/or 3D art skills are a plus.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed it.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! You can read more about these at respawn.com/perks.


Ceci ne s’applique pas au Québec.



COMPENSATION AND BENEFITS



The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.



EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.




BASE SALARY RANGES



  • California (depending on location e.g. Los Angeles vs. Sacramento):

º $122,400 - $176,300 USD Annually

  • New York (depending on location e.g. Manhattan vs. Buffalo):

º $115,700 - $176,300 USD Annually

  • Jersey City, NJ :

º $142,000 - $176,300 USD Annually

  • Colorado (depending on location e.g. Denver vs. Colorado Springs):

º $131,000 - $174,800 USD Annually

  • Washington (depending on location e.g. Seattle vs. Spokane):

º $115,700 - $163,100 USD Annually

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $107,600 - $147,100 CAN Annually



Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.


We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

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We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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