Senior Shader Artist (Material/ Texture)

4 Months ago • 5-5 Years • Technical Art

Job Summary

Job Description

Senior Shader Artist needed for Seedworld's Metaverse project. Must have 5+ years of shader development experience in gaming, Unreal engine expertise, and strong artistic vision for creating high-quality assets. Experience with complex shaders, lighting, and texturing pipelines is essential.
Must have:
  • Shader Development
  • Unreal Engine
  • Gaming Industry
  • Artistic Vision
Good to have:
  • ShaderFX Maya
  • Scripting Skills
  • FX Shaders
  • OpenGL GLSL/HLSL
Perks:
  • Remote Work
  • Training Budget

Job Details

Senior Shader Artist | Seedworld

We are seeking for experienced Material/Shader Artist to work on one of the biggest Metaverse projects ever Seedworld on Unreal 5.2+. As a material/shader artist, you will deploy your excellent understanding of Unreal and usual artist software (Substance Painter, Designer, Zbrush, etc) to create and optimize shaders for assets and landscapes for Seedworld.


Responsibilities:
To work closely with the Art Department team to develop shaders for assets and landscape as part of the vital look development phase.
Shader development should match the artistic style of Seedworld.
Shader and procedural textures development will be based on reference artwork, paintovers, and look development target imagery under the Art Director's supervision.
To help create quality shaders for human characters as well as fantasy that match the Art Director’s expectations.
Apply knowledge of shader optimization for memory and frame rate budgets.
Work with Art Directors, Technical Artists, and Developers to understand technical requirements and ensure the pipeline is as efficient as possible.
Research into new shader development techniques and apply them to production.
Ability to create custom nodes or functions required by the research and development.
Active participation in technical and artistic discussions and problem-solving.
Ability to summarize his work and documentation to make internal and outsourcing communication better for the full team.

Required Qualifications:
5+ years of shader development experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years.
5+ years of experience using Maya, Photoshop, Z-Brush, Mudbox, or equivalent.
5+ years of shader development for Unreal, on all its shading tools. (Node, Blueprint, HLSL, …)Development experience would be an appreciated plus. (C++ programming, etc.) 

Desired Qualifications: 
Strong experience with developing and compiling shaders within Unreal.
Good visual and technical understanding of shading, texturing, and look development.
Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director.
Experience with complex and specific shaders (Water, SSS, Foliage, etc.)Experience with OpenGL GLSL/HLSL
Strong experience with lighting both from a technical and artistic perspective within Unreal. 
Strong knowledge of all the 3D requirements before shader (UV, Texture Layout) and common texturing pipelines.
Fast, organized, collaborative, and able to handle feedback.
Strong organizational, and communication skills and a fluent level in English along with an understanding of production values, deadlines, and priorities.

Bonus Skills:
Experience with developing shaders in ShaderFX for Maya essential.
Knowledge of scripting (Python, Mel, C++ scripting, Blueprint) useful.
Experience with FX shaders.

Location:
100% remote

Benefits:
21 days of holidays / year + local bank holidays.
Sick days.
Budget for training/courses.
Budget towards purchasing work equipment such as laptops.
Monthly salary paid in stable coins (USDC)
undefinedundefinedundefined

Similar Jobs

Admin Looks - Senior Game Developer

Admin Looks

Maharashtra, India (On-Site)
7 Months ago
Virtuos - Senior Character Artist

Virtuos

Vietnam (On-Site)
3 Months ago
Activision - 2025 US Summer Internship - Technical Art

Activision

Los Angeles, California, United States (On-Site)
66 Years ago
Krafton  - Build Release Specialist  - Spécialiste Build Release

Krafton

Montreal, Quebec, Canada (Hybrid)
3 Months ago
Playrix - Location Game Designer

Playrix

Almaty, Almaty Region, Kazakhstan (Remote)
3 Months ago
Room 8 Studio - Project Art Director

Room 8 Studio

Spain (On-Site)
3 Months ago
Chief Rebel - VFX Artist

Chief Rebel

Stockholm, Stockholm County, Sweden (On-Site)
5 Months ago
Gearbox Software - Senior Technical Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
6 Months ago
automatainc - Technical Artist

automatainc

(Remote)
5 Months ago
2K - Lead Lighting Artist

2K

Montréal, Québec, Canada (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Embark Studios - Technical Designer - Games

Embark Studios

Stockholm, Stockholm County, Sweden (On-Site)
7 Months ago
Playrix - Technical Design Director

Playrix

Armenia (Remote)
3 Months ago
Beyond Sports  - Technical Animator

Beyond Sports

Alkmaar, North Holland, Netherlands (On-Site)
6 Months ago
CAE - Software Engineer

CAE

Dothan, Alabama, United States (On-Site)
4 Months ago
Epic Games - Development Manager, LiveOps

Epic Games

Vancouver, British Columbia, Canada (On-Site)
8 Months ago
MADFINGER Games - Junior Game Tester

MADFINGER Games

Brno, South Moravian Region, Czechia (On-Site)
3 Months ago
Light Speed Studios - Senior Technical Artist

Light Speed Studios

Los Angeles, California, United States (On-Site)
3 Months ago
Rocket Science - Software Engineer - Unreal

Rocket Science

United Kingdom (Hybrid)
6 Months ago
LightFury Games - Senior Tools Programmer

LightFury Games

Bengaluru, Karnataka, India (On-Site)
5 Months ago
Ubisoft - Lead Developer (F/H/NB) – Mobile AAA Project

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
4 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Europe

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Technical Art Jobs

The Walt Disney Company - Associate Pipeline Technical Director

The Walt Disney Company

Mumbai, Maharashtra, India (On-Site)
3 Months ago
Gala - Art/VFX Artist

Gala

Santiago, Santiago Metropolitan Region, Chile (On-Site)
8 Months ago
Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX

Toronto, Ontario, Canada (Remote)
3 Months ago
DNEG - Build Supervisor - VFX

DNEG

India (On-Site)
6 Months ago
Focus Entertainment - BLACKMILL GAMES STUDIO - VFX ARTIST (M/F/NB)

Focus Entertainment

Alkmaar, North Holland, Netherlands (Remote)
3 Months ago
Intrepid Studios, Inc - Environment Artist

Intrepid Studios, Inc

San Diego, California, United States (On-Site)
6 Months ago
Keywords Studios (Player Support) - Art Outsource Manager - d3t

Keywords Studios (Player Support)

Daresbury, England, United Kingdom (Hybrid)
3 Months ago
AGBO - Senior Software Engineer, Pipeline

AGBO

Los Angeles, California, United States (On-Site)
4 Months ago
Juego Studios - Asset Optimization _Technical Artist

Juego Studios

Bengaluru, Karnataka, India (On-Site)
3 Months ago
Velan Studios - Technical Animator (Character Rigger)

Velan Studios

Troy, New York, United States (Hybrid)
6 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Seedify is a leading Web3 project incubator and launchpad, specializing in innovative technologies like DeFi, AI, Big Data, NFTs and Web3 Gaming. We empower creators with funding, community development, marketing, and a robust partnership network, facilitating the launch of top projects within and beyond our community.


Philippines (Remote)

Indonesia (Remote)

Hanoi, Hanoi, Vietnam (Remote)

Ankara, Ankara, Türkiye (Remote)

Hanoi, Hanoi, Vietnam (Remote)

Philippines (Remote)

View All Jobs

Get notified when new jobs are added by Seedify

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug