Technical Game Designer - Freelance

1 Month ago • 2 Years + • Game Design

Job Summary

Job Description

Freejam seeks a freelance Technical Game Designer to contribute to Robocraft 2's development. Responsibilities include designing and prototyping PVE experiences using internal systems, collaborating with designers and coders, articulating design decisions, and contributing to strategic product decisions. The role requires experience in Unity, visual scripting, and working on at least two commercially shipped games. The candidate will work independently and as part of a team, creating clean, reusable visual scripting elements and collaborating with multiple disciplines to communicate gameplay feature visions.
Must have:
  • Experience with Unity and visual scripting
  • Shipped at least 2 games
  • PVE experience design & prototyping
  • Independent and team collaboration
  • Clean & reusable visual scripting
Good to have:
  • UGC systems experience
  • F2P experience
  • Enemy design & behavior trees
  • Unity C# coding
  • Data-driven decision making
  • Multiplayer live service experience

Job Details

Description


Freejam is looking for a highly creative and talented Technical Designer to join the team working on Robocraft 2. The successful candidate will experience in Unity and is able to rapidly design, prototype and implement mechanics and concepts. This can either be remote working (within GMT hours) or based in the studio in Portsmouth.

 Responsibilities:

  •  Work independently and as part of the team on the ideation and creation of PVE experiences, using our internal systems.
  • Create prototypes independently and in collaboration with other designers
  • Clearly articulate prototypes, design decisions, and concepts to internal stakeholders
  • Contribute to strategic decisions, working with the design and product teams
  • Align and collaborate with multiple disciplines and communicate the vision of gameplay features

Requirements

Requirements:

  •  Has worked on at least 2 commercially shipped games from concept to release
  • Has experience using scripting tools such as Blueprint or Unity Visual Scripting
  • Can work independently and as part of a team on the ideation, prototyping and polish of PVE experiences
  • Comfortable working with coders to extend our tools and engine functionality
  • Able to create clean & reusable visual scripting elements
  • Has knowledge of a wide variety of online PVE games and systems and how and why they work
  • Exhibit excellent problem-solving skills
  • Analyse playtests

 
Preferred:

  • Experience with UGC systems
  • Experience in F2P
  • Experience with enemy design and behaviour trees
  • Experience with coding in Unity and C#
  • Experience utilising research and data to drive strategy and decision making
  • Experience developing and in a multiplayer live service environment

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