Designer - Character and Weapon

5 Months ago • 3 Years + • Game Design

Job Summary

Job Description

We're seeking a talented Designer - Character and Weapon to join our team. You'll be responsible for creating and refining engaging and realistic character and weapon designs, contributing to a cohesive player experience. This role involves balancing weapon handling, tweaking design values, and ensuring a seamless integration of design ideas with other departments. You'll also be involved in regular play sessions to assess and refine character and weapon mechanics.
Must have:
  • 3+ years of relevant industry experience
  • Proven track record of designing features that enhance player immersion
  • Collaborative & Proactive
  • Good spoken and written English
Good to have:
  • Scripting capabilities
  • Experience with the Enfusion engine or modding in the Arma series
Perks:
  • 27 days of holidays per year
  • Company profit-sharing plan
  • Benefit program
  • Meal contribution
  • Relocation package
  • Access to all our games for free

Job Details

Designer - Character and Weapon

We're on the lookout for a designer with a passion for creating engaging and realistic character and weapon designs. This role is a fantastic opportunity to contribute to a cohesive player experience by balancing weapon handling, tweaking design values, and perfecting the feel of in-game characters. Valid design experience, combined with collaboration skills, will be essential as this role requires working closely with multiple departments to ensure the smooth integration of design ideas.

Responsibilities

  • Character and Weapon Design: Create and adjust character profiles, weapon stats and values, to achieve a realistic and immersive experience.
  • Collaborative Design Process: Work closely with teams across departments—particularly programming, animation and technical design—to ensure that designs reflect a unified vision.
  • Testing and Refinement: Participate in regular play sessions to assess and refine character and weapon mechanics.
  • Documentation: Maintain up-to-date documentation to reflect the current status of mechanics and assets for easy team reference.
  • (Optional) Scripted Implementation: Utilize object-oriented scripting languages (e.g. C-like languages) to implement and refine technical design aspects.

Requirements

  • Professional Experience: 3+ years of relevant industry experience, particularly in character and weapon design.
  • Experience in Immersive Design: Proven track record of designing features that enhance player immersion, with an eye for detail in character and weapon mechanics.
  • Collaborative & Proactive: Able to communicate effectively across departments and take the initiative to enhance gameplay experiences.
  • Language Skills: Good spoken and written English.

Nice to Have

  • Scripting Skills: Scripting capabilities welcomed.
  • Game Engine Experience: Experience with the Enfusion engine or modding in the Arma series is highly advantageous.

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • Access to all our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.

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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

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