3D Animator

1 Month ago • 3 Years +

Job Summary

Job Description

The 3D Animator will be responsible for creating compelling character movements for a shooting title. They will collaborate with various teams to define animation standards, build pipelines, and ensure high-quality integration of animations and VFX in the game. The role requires a proactive problem-solver who thrives in a collaborative environment and can bring animation ideas from concept to final in-game execution. They will need a keen eye for timing, weight, and visual clarity in their animations. They must also be proficient in troubleshooting animation-related bugs and resolving performance bottlenecks.
Must have:
  • 3+ years of professional experience as an Animator.
  • Experience with shipped mobile games with live ops.
  • Ability to rig and animate high-quality character assets.
  • Strong grasp of animation principles with a focus on gameplay.
  • Proficiency in Maya and Unity including Mecanim system.
Good to have:
  • Experience with VFX integration, shader graphs, or procedural animation systems.

Job Details

At Slingshot Studio, we are on the hunt for enthusiastic and imaginative game builders & innovators to spearhead the development of a next-generation mobile shooter within one of our most iconic franchises. This is your chance to immerse yourself in a dynamic and cutting-edge environment, collaborating with world-class teams and working alongside seasoned veterans of the genre. If you're eager to make a tangible impact and push the boundaries of mobile gaming, we invite you to be part of our team
 We are seeking a talented professional to join our studio team as an Animator.

 

Role Overview: 

We are looking for a skilled and driven Animator with a strong technical foundation and a passion for crafting compelling character movements for Shooting Title. You will collaborate across disciplines to define animation standards, build efficient pipelines, and ensure high-quality integration of animations and VFX in-game. If you're a proactive problem-solver who thrives in a collaborative environment, this role is for you.

Full Description:

We’re looking for a versatile and experienced Animator with a solid foundation in character movement, gameplay feel, and technical implementation. You should be confident in bringing animation ideas from concept to final in-game execution, with a keen eye for timing, weight, and visual clarity. If you're passionate about gameplay animation, love solving creative challenges, and enjoy collaborating with a team to craft memorable, responsive experiences—let’s connect!

  • 3+ years of professional experience as a Animator, with at least one shipped mobile games with live ops.
  • Proven ability to rig and animate high-quality character assets for both third- and first-person gameplay.
  • Strong grasp of animation principles with a focus on gameplay clarity, timing, and feel.
  • Proficiency in Maya and Unity, including the Mecanim system, Timeline, and Animator Controller.
  • Excellent cross-functional communication skills to convey visual goals and technical requirements clearly.
  • Understanding performance optimization, particularly for mobile platforms.
  • Receptive to feedback and skilled at providing constructive critique in a collaborative environment.
  • Bonus: Experience with VFX integration, shader graphs, or procedural animation systems.

 

Key Responsibilities:

  • Develop and maintain robust animation pipelines, tools, and documentation to support scalable production workflows.
  • Collaborate closely with the Art Director, artists, tech, and design teams to define and uphold benchmarks for animation, rigging, and VFX.
  • Serve as a liaison between the 3D art team and other departments, ensuring clean, optimized, and timely hand-offs.
  • Troubleshoot animation-related bugs and resolve performance bottlenecks within the game engine.
  • Research and adopt emerging tools and trends—including AI—to enhance animation quality and efficiency.
  • Apply a solid understanding of FPS/TPS gameplay mechanics to create animations that enhance responsiveness and player feedback.
  • Work with motion capture and facial animation systems where applicable.

 


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