3D Stylized Prop Artist (Junior to Senior Level)

1 Day ago • 1-5 Years

Job Summary

Job Description

This role involves creating stylized 3D props for games, ranging from everyday objects to fantastical constructs. Responsibilities include designing and modeling props with exaggerated shapes, creating hand-painted or stylized textures, and ensuring assets are optimized for performance. The artist will collaborate with other team members to maintain a cohesive visual language and respond to feedback. They will also need to stay updated on trends and techniques in stylized 3D art.
Must have:
  • 1-5+ years of game development experience, preferably on stylized titles
  • Portfolio showcasing stylized props with strong form, silhouette, and personality
  • Proficiency in 3D modeling and sculpting tools like Maya, Blender, ZBrush, and Substance Painter
  • Understanding of form and function in a stylized context
  • Solid grasp of color theory, material stylization, and world-building
  • Excellent communication skills and ability to work collaboratively

Job Details

Our AAA Art team is expanding!

We’re on the hunt for imaginative Stylized Prop Artists who can breathe life into the environments of our games through iconic, playful, and expressive assets. Whether you're early in your career or a seasoned veteran, if you love crafting exaggerated, story-rich props with strong silhouettes and bold textures—we want to hear from you!

Responsibilities:

  • Design and model stylized 3D props that feel alive—ranging from everyday items to fantastical constructs—using tools like Maya/Blender, ZBrush, and Substance Painter.
  • Create chunky, exaggerated shapes with clear silhouettes and visual appeal, tailored for cartoon-like or fantasy worlds.
  • Develop hand-painted or stylized textures with bold color choices and simplified surface detail to reinforce the visual identity of the game.
  • Ensure all assets are optimized for performance and meet technical requirements for integration into the game engine.
  • Collaborate closely with environment artists, level designers, and concept artists to maintain cohesive visual language across props and environments.
  • Respond to feedback from Leads and Art Directors and iterate quickly while maintaining high artistic quality.
  • Stay up to date on trends and techniques in stylized 3D art and contribute to evolving our internal workflows.

Requirements:

  • 1–5+ years of experience in game development, preferably on stylized titles.
  • A portfolio showcasing stylized props with strong form, silhouette, and personality.
  • Proficiency in 3D modeling and sculpting tools such as Maya, Blender, ZBrush, and Substance Painter or hand-painted texturing tools like Photoshop or 3DCoat.
  • Understanding of form and function in a stylized context—how objects are exaggerated, simplified, and adapted for visual clarity and storytelling.
  • Solid grasp of color theory, material stylization, and world-building through prop design.
  • Excellent communication skills and ability to work in a collaborative environment.
  • For senior candidates: at least one shipped stylized title or equivalent project experience.

If you’re ready to create props that are as expressive as the characters who use them—and help build a vibrant, stylized world from the ground up—we’d love to see your work!

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About The Company

Secret 6 is a leader in video game co-development, QA, and 3D art production for console, PC, mobile, and VR gaming platforms. For over 15 years, the company has built a reputation among some of the world’s top game development studios as a trusted and dependable outsourced production partner for their critically and commercially acclaimed AAA titles. Secret 6 has locations in San Francisco, Manila, and Madrid.

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