Senior Technical Artist

1 Day ago • 5 Years + • Technical Art

Job Summary

Job Description

CD PROJEKT RED seeks a Senior Technical Artist for Project Orion, the Cyberpunk 2077 sequel. Responsibilities include collaborating with various teams to achieve creative and technical goals, developing and improving Unreal Engine 5 tools focusing on scalability and ease of use, researching and integrating new features, ensuring high-quality asset integration while maintaining performance, identifying and resolving art workflow bottlenecks, writing optimized and bug-free code, documenting processes, training teams, and mentoring junior artists. The role requires significant Unreal Engine 5 expertise, tool development skills (Blueprints, C++, Python), and a strong understanding of content optimization.
Must have:
  • 5+ years experience in technical art role
  • Excellent Unreal Engine 5 knowledge
  • Tool development experience (Blueprints, C++, Python)
  • Content optimization expertise
  • Collaboration and communication skills
Good to have:
  • GPU workflow understanding (Unreal Engine 5)
  • Experience with network automation
Perks:
  • Company-paid healthcare
  • Paid leave (20+ days)
  • Flexible working hours
  • Training opportunities
  • Gym membership reimbursement
  • Dog-friendly office

Job Details

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior Technical Artist to join our studio to work on Project Orion, the follow-up to Cyberpunk 2077. In this role you will contribute to the research and development of our in-house tools and help establish and develop processes and procedures within Unreal Engine 5 to enable content development teams to meet our creative and technical goals. 

Daily Responsibilities:

  • Collaborate closely with art directors, engineers, content designers, and artists to achieve the project's creative and technical goals.
  • Develop tools and processes that enhance Unreal Engine 5 focusing on scalability, efficiency, and ease of use.
  • Researching and integrating new features in Unreal Engine 5.
  • Ensure high-quality asset integration while maintaining performance and memory efficiency.
  • Identify and address bottlenecks in the art workflows ensuring a smooth development process.
  • Write high-quality code that is optimized, bug-free, and aligned with project goals.
  • Documentation, training, and guidance for development teams.
  • Mentoring and guiding technical artists, fostering a culture of innovation and excellence.

Qualifications

  • At least 5 years of professional experience in a technical art role within the games industry.
  • Excellent knowledge of Unreal Engine 5
  • Demonstrable experience using and developing tools that help aid the Unreal content creation process (Blueprints, PCG, Editor Utility Widgets, Editor Scripts, Geometry Scripting, and Slate Editor Tools). 
  • Familiarity with procedural content systems.
  • Experience in tool development and automation using C++ and/or Python.
  • Strong understanding of content performance/memory optimization process and procedures. 
  • Experience working within content creation software (Blender, Autodesk Maya, Substance Painter).
  • Ability to think creatively and strategically to overcome complex technical challenges and drive innovation in technology.
  • Demonstrated commitment to taking ownership, setting goals, exchanging knowledge and driving initiatives independently.
  • Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders.

Nice to have:

(Please note that these skills are not required to apply for the position)

  • Solid understanding of GPU workflows (lighting, rendering, compute shaders), especially using Unreal Engine 5.
  • Experience in network automation, batching, and packaged environment setups.

Additional Information

This job can be fully remote from the USA or Canada. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
     

If you have observed any irregularities in our recruitment process please click here to report them.

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About The Company

CD PROJEKT RED is home to over 1000 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.


We are creators of The Witcher series of games, including the acclaimed The Witcher 3: Wild Hunt. Most recently, we have created Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty.


We are headquartered in Warsaw, Poland, with studios in Cracow and Wroclaw. In North America, we operate in Vancouver and will be opening a new studio in Boston to drive development on the followup to Cyberpunk 2077. 


We’re proud to have a gamer-first approach, a diverse & supportive culture, and a focus on mature, meaningful storytelling that will inspire gamers for years to come.


Boston, Massachusetts, United States (On-Site)

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