Build and Release Engineer

2 Hours ago • 3 Years + • DevOps • Systems Design • $95,000 PA - $138,000 PA

Job Summary

Job Description

The Build and Release Engineer at ProbablyMonsters will manage source control systems, optimize the build farm, enhance CI/CD pipelines, and support multiple game studios. Responsibilities include managing large-scale source control depots, collaborating with engineering teams, ensuring efficient engine versions, maintaining production-level systems, troubleshooting technical issues, creating documentation, and implementing reusable build/deployment systems. The role requires strong troubleshooting skills, experience with automation and CI/CD technologies, and familiarity with Windows and Linux.
Must have:
  • 3+ years experience with source control and build systems
  • 4+ years coding experience (at least one language)
  • Windows and Linux OS understanding
  • Troubleshooting and problem isolation skills
  • Experience with automation and CI/CD
Good to have:
  • Unreal 4 experience
  • Jenkins experience
  • Perforce/GitHub experience
  • Console, PC, and mobile development experience
Perks:
  • Medical, dental, vision (100% employee coverage)
  • Healthcare spending accounts
  • 401(k) with company contribution
  • Paid holidays and vacation
  • Parental leave

Job Details

Description

THE ROLE: 

ProbablyMonsters is seeking a Build and Release Engineer to join our release management team. Our Build and Release Engineer is responsible for helping to manage our source control systems, working with the other build engineers to make our build farm hum like a well-oiled machine, and helping to make our continuous integration/delivery systems to the next level.

    
WHO YOU ARE:   
  • You are respectful, trustworthy, and approachable.
  • You have experience with source control, build farms, and CI/CD systems (preferably in “AAA" game development).
  • You are passionate and effective at working with others.
  • You are driven to achieve excellence in technology.
  • You have experience with automation and continuous integration technologies.
  • You have experience with operating systems and the underlying infrastructure needed to support performance systems.
  • You are an experienced troubleshooter who is comfortable diving into complex systems.
  • You have a strong appetite for gaining and sharing knowledge.
  • You thrive working in a collaborative environment.
WHAT YOU WILL DO:   
  • Support the development needs of multiple game studios.
  • Managing all aspects of large-scale source control depots.
  • Support build system infrastructure used by the studios.
  • Work closely with studio engineering teams and other build engineers to ensure gaming engine versions are efficient and problem-free.
  • Ensure systems being built and deployed are supportable at a production level.
  • Interface with Information Technology partners to resolve issues within the build farm and build server ecosystem.
  • Create documentation and help refine processes as you learn.
  • Implement standard approaches for build and deployment systems that can be reused through multiple studios and games.
QUALIFICATIONS:    
  • At least 3 years of experience working with source control and build systems.
  • At least 4 years of experience writing and debugging code in at least one language.
  • Understanding of both Windows and Linux operating systems.
  • Ability to troubleshoot technical issues and isolate problems quickly.
PREFERRED SKILLS:    
  • Experience with Unreal 4.
  • Experience with Jenkins.
  • Experience with Perforce and/or GitHub.
  • Experience with console, PC, and mobile development.
  • You enjoy playing video games.
About ProbablyMonsters™    
ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.   
    
ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.   

Benefits:    

  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision paid at 100% for the employee and dependents are subsidized by the Company.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.
Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.    

Compensation:    

  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $95,000 - $138,000 per year. The upper third of the salary range is typically reserved for existing employees who demonstrate strong performance over time. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay and internal equity.

In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.

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About The Company

ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe that empowered creators will deliver the best player experiences and industry-defining games. Our development teams are Cauldron™, Battle Barge™, and multiple incubation teams.

 

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