Character Processing Artist

1 Month ago • 2 Years + • 3D Art

Job Summary

Job Description

The Character Processing Artist is responsible for receiving, reviewing, and refining armor assets from outsourcing partners. This involves technical processing of meshes and textures, refitting armor to various races and genders, and ensuring compatibility, quality, and adherence to specifications. Responsibilities include asset review for compatibility, verification against concept art, mesh processing (setup, splitting, alignment, UV verification, proportion matching, weight transfer/correction), texture processing (balancing, recoloring, normal map setup, dye mask creation, refinement), material setup, naming conventions, property application, and export. Refitting armor to different races/genders using proprietary tools, addressing QA bugs, collaborating with leadership, and staying updated on industry techniques are also key responsibilities. Mentoring junior team members is expected.
Must have:
  • 2+ years game dev experience
  • Hard surface sculpting & modeling
  • Proficiency in Maya, Photoshop, Substance Painter
  • Understanding of human/animal anatomy
  • Mesh/texture processing expertise
  • Asset review from outsourcing partners
  • Modular character creation experience

Job Details

Summary:

The Character Processing Artist is responsible for receiving, reviewing, and refining armor assets from outsourcing partners to ensure compatibility, quality, and adherence to specifications. This role involves technical processing of meshes and textures, as well as refitting armor to various races and genders. A strong eye for detail and form is essential for achieving a high-quality final result.

Responsibilities:

• Receive and review assets from outsourcing partners to ensure compatibility with the character armor system.
• Verify that delivered meshes and textures match concept or reference artwork and provide feedback for necessary adjustments.
• Process meshes, including setup, splitting, alignment, UV verification, proportion matching, and weight transfer/correction.
• Process textures, balancing, recoloring, normal map setup, dye mask creation, and overall texture refinement.
• Finalize armor by setting up materials, naming pieces, applying properties, and exporting meshes for review.
• Refit armor to other races/genders using proprietary tools, ensuring compatibility and consistency with the original design.
• Address bugs reported by Quality Assurance team, collaborating with leadership to maintain aesthetic standards.
• Stay updated on industry techniques and mentor less experienced team members.

Candidate Requirements:

• Minimum 2 years of experience in game development pipelines.
• Experience with hard surface sculpting and modeling.
• Strong understanding of human and animal anatomy and shape language.
• Proficiency in Maya, Photoshop, and Substance Painter.
• Understanding of technical aspects of gameplay art and design.
• Knowledge of skin weighting and rigging techniques.
• Demonstrated experience in reviewing assets from art outsourcing partners in previous roles.
• A portfolio showcasing recent character and creature 3D work, demonstrating proficiency in modeling, texturing, and rendering.
• Proven experience and expertise in the process of modular character creation, including the ability to create and adapt modular components for diverse character designs.
• Proficiency in various technical aspects of character creation, including but not limited to mesh processing, texture mapping, rigging, skin weighting, and troubleshooting potential issues.

Shift starts at 19:00 RO Time.

Similar Jobs

Next Level Games - Senior Level Designer

Next Level Games

British Columbia, Canada (Hybrid)
2 Months ago
Bohemia Interactive - Senior Artist

Bohemia Interactive

Prague, Prague, Czechia (On-Site)
6 Months ago
Game Freak - Graphic Designer: Lighting Artist

Game Freak

Chiyoda City, Tokyo, Japan (On-Site)
2 Weeks ago
Epic Games - Animator

Epic Games

Manchester, England, United Kingdom (On-Site)
2 Weeks ago
Pixel zoo studios - Lighting Artist

Pixel zoo studios

Brisbane, Queensland, Australia (On-Site)
1 Week ago
Light Speed Studios - 3D Artist

Light Speed Studios

Osaka, Osaka, Japan (On-Site)
4 Months ago
PlatinumGames - Character Modeler

PlatinumGames

(On-Site)
4 Months ago
Handy Games - 3D Character Animator

Handy Games

Giebelstadt, Bavaria, Germany (On-Site)
2 Months ago
Creative Assembly - Cinematic Artist

Creative Assembly

Sofia, Sofia City Province, Bulgaria (On-Site)
2 Months ago
X Studios,  Inc  - Engineer, Unity

X Studios, Inc

Winter Park, Florida, United States (On-Site)
10 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Track vfx - Vancouver | Rotoanim Artist | Senior

Track vfx

Vancouver, British Columbia, Canada (On-Site)
8 Months ago
Activision - Animator

Activision

Shanghai, Shanghai, China (On-Site)
1 Month ago
ClickJobs - Lead Effects Artist

ClickJobs

Bristol, Connecticut, United States (On-Site)
11 Months ago
Enphase Energy - Senior 3D Visualizer

Enphase Energy

Bengaluru, Karnataka, India (On-Site)
1 Month ago
DNEG - DMP Artist

DNEG

Mumbai, Maharashtra, India (On-Site)
2 Months ago
Epic Games - Senior UX Designer, Unreal Engine

Epic Games

Cary, North Carolina, United States (On-Site)
1 Month ago
DNEG - FX Lead (DNEG Animation)

DNEG

Mumbai, Maharashtra, India (On-Site)
7 Months ago
Supercell - Senior 3D Character Artist

Supercell

Helsinki, Uusimaa, Finland (On-Site)
4 Weeks ago
Room 8 Studio - Realistic 3D Character Artist Senior

Room 8 Studio

Argentina (On-Site)
3 Months ago
PlayStation Global - Environment Artist

PlayStation Global

Los Angeles, California, United States (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Worldwide

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

3D Art Jobs

Tencent - Research and Development Intern

Tencent

(On-Site)
3 Months ago
Epic Games - Modeling Outsource Artist

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
1 Month ago
Ubisoft - Senior 3D Programmer (MMORPG)

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
2 Months ago
Motive Studio - Senior Character Artist, External Development - Battlefield

Motive Studio

Montreal, Quebec, Canada (On-Site)
1 Month ago
SmileGate - Crossfire Effects Artist

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
2 Months ago
Owlcat Games - Lighting Artist (Unity)

Owlcat Games

Nicosia, Nicosia, Cyprus (Hybrid)
3 Months ago
Kaedim - Machine Learning Engineer

Kaedim

London, England, United Kingdom (On-Site)
10 Months ago
Canva - Senior 3D Designer

Canva

Prague, Czechia (Remote)
4 Months ago
SmileGate - 3D Level Designer (Graphics)

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
4 Months ago
Escape Velocity Entertainment - Principal UI Artist - Outsourcing

Escape Velocity Entertainment

(Remote)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

GlobalStep helps clients improve their products and grow their brands. They have a strong team and an established work environment to foster great working relationships. The company is proud to maintain its diversity, inclusion, and collaboration across all departments. It helps clients launch new games and develop innovative apps.

Pune, Maharashtra, India (On-Site)

Pune, Maharashtra, India (On-Site)

Pune, Maharashtra, India (On-Site)

Richardson, Texas, United States (On-Site)

Dallas, Texas, United States (On-Site)

Montreal, Quebec, Canada (On-Site)

Dallas, Texas, United States (On-Site)

Pune, Maharashtra, India (On-Site)

View All Jobs

Get notified when new jobs are added by GlobalStep

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug